The game puts players in the mighty boots of DeathSpank, the “Dispenser of Justiceâ€, “Vanquisher of Evil†and “Hero to the Downtroddenâ€. His life-long destiny is to embark on an epic journey in search of a mysterious artifact known only as, “The Artifactâ€. DeathSpank will feature local co-op gameplay, allowing friends to team up on the same console as both DeathSpank and his trusty sidekick, Sparkles the Wizard. Sparkles’ abilities are magical, serving as the perfect complement DeathSpank’s weapons-based attacks as the duo battle against the intolerant minions of injustice.
GenreAction Adventure
Platforms ps3
DEVELOPER Hothead Games | PUBLISHER Codemasters | RELEASE DATE
Deathspank Reviews ps3
joystiq.com review
The bad guys and, er, things that populate the game world — and, really, the game world itself — are chuckle-inducing takes on RPG and fantasy staples, from orcs and imps to dragons and the dreaded … unicorn? The game world and everything in it resonates with charm created by artists, animators and Gilbert’s own writing. The quests and dialogue tree-driven conversations with quest-dispensing NPCs are clever, often hilarious, and unmistakably the work of someone who helped create one of the greatest comedic adventures ever in Monkey Island.
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wired.com review
If you don’t like sifting through massive inventory screens, you can choose to have the game automatically swap in any cool new gear you find. But if you don’t rifle through your goodies every so often, you’ll miss out on truly clever flavor text and hilarious item naming conventions — more subtle digs at the RPG genre.
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rpgfan.com review
Deathspank’s world must be shaped like a hamburger bun, as the land curves sharply away to the top of the screen, but much less so to the right and left. The terrain is 3D, as are the characters and enemies who inhabit it, but things like trees and buildings are 2D, and stick out of the ground as though they were Hollywood facades. Most areas are highly colorful, and those that aren’t are obviously drab and grey on purpose.
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nzgamer.com review
Loot in DeathSpank is handled much as you’d expect, with dispatched foes dumping the contents of their pockets on the ground before they finally shuffle off this mortal coil – all DeathSpank needs to do is run over them to pick them up. Items range from the comical (the chicken launcher is a favourite) to the necessary (quest items, gold, etc). Should you find your (typically roomy) backpack becoming overly full, a rather handy device in your bag allows you to grind your excess equipment into currency (grinding for gold – geddit??) eliminating the annoying trip back to town to vendor your gear. Vendors still exist, of course, with numerous incredibly expensive wares available to the cashed-up adventurer – you just don’t need to keep running back when your bags are full.
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gamefocus.ca review
On top the necessity to level-grind, defeating the majority of foes requires very little strategy at all. More often than not, attacks can be initiated with a ranged weapon and will do enough damage that by the time the enemy gets within melee range, a single swipe of a sword or one more arrow will take them out. While it doesn’t work in all situations, it is effective enough that it will become a common strategic method.
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cheatcc.com review
Thankfully, the game’s combat and enormous supply of loot keep you interested in completing missions and killing foes. The combat is simple to pick up, but still has just enough complexity to keep it from feeling stale. You can equip a weapon to each of the controller’s face buttons, attacking with whichever weapon is assigned when the button is pressed. Healing potions, area attacks, spells, and ability-granting orbs can also be equipped to the four directions on the D-pad, which spices up the combat. Landing blows and killing enemies will charge an on-screen meter. Once it is full, it can be used to perform a special attack. This attack will vary depending on which weapon you strike with next. For instance, swinging a lightning rod will cause electricity to arc towards all nearby enemies while using a spinning blade will cause DeathSpank to spin quickly with his blade out, allowing you to steer the bladed cyclone around the environment for a limited time.
3djuegos.com review
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psfocus.nl review
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multiplayer.it review
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ign.com review
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totalplaystation.com review
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gamer20.com review
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destructoid.com review
It’s not all about button mashing, either. Sure, you could head into battle and spam a single attack, but what fun is that? Hothead entices players to explore all of their combat options with a “Chain Attack†combo system. By using varied weapons in combat, and then mixing up attacks with proper timing and skill, you can create combo chains; score perfect chain (x7) and send your enemies flying. The added benefit here (as if kicking major ass wasn’t enough) is that you’ll quickly fill your “Justice Meter,†which can be used to unleash special attacks associated with various weapons. Chaining attacks is exceedingly satisfying, experimenting with various weapon combinations nearly as addictive as finding them in the first place. There’s an ample number of items to unearth, from armor to weapons, each with their own unique look, properties, and appropriately silly name.
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digitalchumps.com review
Moving on to leveling, but still sticking with the Diablo comparison, you have some interesting things that go on when you level up in Deathspank. Once you take out enough enemies you eventually have a ‘level up’ indicator (very comparable to Dragon Age: Origins). Once you’re in the clear from fighting, you simply press the ‘select’ button and it takes you to a series of cards (that look like Magic the Gathering cards). You get to pick and choose how you want to level up Deathspank. You could increase the damage of your hits by 10% or increase your shield protection or even have a 10% increase in the coins you gather once you dispose of enemies; simply put there is a lot of role-playing elements in this method that provide a wide variety of choices for our hero to upgrade.
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gameshark.com review
Where DeathSpank loses steam is with its simplistic role-playing elements. The problem is that they aren’t particularly satisfying. I felt the titular hero progress as I unlocked sweet new armor or silly new weapons for him, but because the next area’s enemies were usually stronger it felt fruitless. I felt like a badass hero with menacing armor and deadly weapons most of the time, and the tougher enemies served as a decent challenge. But, in irregular instances, I got the sense I was just scraping by. That your most substantial level-up bonuses consist of increased walking speed and menial percentage increases for attacks and defense is a tad disappointing too. DeathSpank, while an excellent addition to both its genre and consoles, isn’t the best option for RPG addicts.
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gamesradar.com review
The combat works like this: you have four weapons mapped to the controller’s face buttons. You can equip whatever you want. You can go all ranged weapons, all melee weapons, or some combination of the two. By attacking enemies with different weapons in sequence, you build up your Justice meter, which then lets you go unleash hell on everyone in your general vicinity. If doing this over and over again doesn’t appeal to you, DeathSpank probably isn’t for you.
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gamer.nl review
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thesixthaxis.com review
For the most part the puzzles will unlikely incur much head-scratching, with only some of the more intricate of tasks – like when it’s necessary to combine objects in order to unlock certain new items for instance – demanding assistance. For these occurrences a clue system is on hand to help. Fortune cookies, scattered about the land like seeds of knowledge, can be picked up and used on any troublesome chore proving too difficult to decipher. It’s a useful system, though probably one that will likely only be infrequently used by the more perceptive of gamer.
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eurogamer.it review
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gamereactor.se review
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