Following on from the success of Dead Rising 2: Case Zero, Dead Rising 2: CASE WEST will extend the zombie slaying antics of Dead Rising 2 by delivering brand new content and the return of a familiar face. Intrepid photojournalist and star of the original Dead Rising, Frank West, is back from covering wars and arrives in Fortune City to investigate Phenotrans and find proof of its involvement with the zombie outbreaks.
GenreAction Adventure
Platforms xbox360
DEVELOPER Blue Castle Games | PUBLISHER Codemasters | RELEASE DATE
Dead Rising 2: Case West Reviews xbox360
thunderboltgames.com review
Still Creek is a small town with a southwest atmosphere and desert landscape, the antithesis to Fortune City’s glamor and gluttony. It won’t take too long at all to comb through the town’s stores, theater, bowling alley, and sheriff’s department. Make no mistake, Case Zero is Dead Rising 2 on a much smaller scale. Even so, a decent amount of variety has been packed in. There are still survivors that need rescuing, a psycho (aka boss) to take down, and a few pieces of clothing Chuck can try on.
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armchairempire.com review
The camera feature from Frank’s sojourn in Willamette makes an appearance but beyond earning an Achievement for taking snaps of all the PP stickers in the game I’m at a loss as to its usefulness. I did enjoy trying to line up shots of Frank performing a somersault kick but I’m not sure if it actually serves a useful purpose. Bear in mind that I played Case West by myself and have yet to play as Frank who is supposed to be collecting evidence so maybe there’s something to it other than bulking up the photo album. (It’s fun playing a game before anyone else but it’s quite a challenge to take advantage of co-op when you’re one of a handful of people playing it.)
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ign.com review
If the two heroes didn’t give it away, this is a co-op adventure. Player 1 is always Chuck and Player 2 is always Frank. There’s no local co-op, so you’ll have to team with a friend on Xbox Live. If you’re in the mood to just play by yourself, the computer will take over for Frank. I’ve played this game both ways, and I actually dig’em equally.
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gamefocus.ca review
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darkzero.co.uk review
Doesn’t that make things easier? Yes, of course it does, and there’s bugger all you can do about it, aside from find a really crap player on Xbox Live. Personally I liked it, it was good to have some back up, and although indestructible he isn’t unstoppable, so it doesn’t make it that much easier. Some people may not like this though, and if so then they aren’t going to like another alteration they’ve made either.
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palgn.com.au review
While you can’t play local co-op, you can play as a single player with Frank controlled by AI or online co-op with a friend. Online play is self-explanatory and a potential barrel-of-fun with a friend. While it may make the challenge a little ‘lighter’, it’s a good way of going about the zombie slaughtering. However, it was a real surprise to play single player and find that Frank is actually remarkably useful. He’ll actually take care of himself (so you don’t need to heal him) and help you out if you’re grabbed by a zombie. It makes tackling what would have been some tricky situations so much more bearable.
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videogamer.com review
This careful sense of balance is echoed elsewhere. There are survivors to rescue, but there’s no need to escort them to a safehouse: the early characters simply need to be rescued from their various predicaments, while their later ones will often send you on a fetch quest of some kind. If you can’t be arsed with such distractions you’re welcome to ignore them, but meeting their demands will usually earn you some form of reward. There are new weapons to use (including a wickedly effective scythe) and new combo inventions to build, but the most effective examples of both will require a fair degree of careful scouting, so it’s harder to build up an unstoppable arsenal. Even the gas zombies, one of Blue Castle’s more annoying additions to Capcom’s formula, are used here with a thoughtfully light touch. In Dead Rising 2, they became a constant, close-to-game-wrecking nuisance; in Case West, they’re simply an added threat that crops up every once in a while.
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eurogamer.net review
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eurogamer.it review
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gametrailers.com review
Dead Rising’s strengths aren’t lost on Case West. The appeal of creatively eradicating the undead remains undeniable. Drab environment and co-op hiccups aside, there’s plenty to enjoy in the three-hour campaign to make it worth the $10 asking price. If you’re new to the series, this is a decent way to see what it’s all about.
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gamerstemple.com review
Speaking of weapons, Case West has tons of new weapons throughout its environments and many of them fit the location. Weapons such as bone saws and surgical saws can be used to cut up zombies. Chemicals, heater pads, electric prods, jars of specimens, organ containers and many other lab related equipment are available as well. Case West also has a few returning weapons from the original Dead Rising such as a sickle and packages of drink cans. Some of the weapons in Case West feel the same as weapons from Dead Rising 2 with only a change in appearance, but it’s still good that the developers didn’t simply copy most of the items from Dead Rising 2 in Case West.
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meristation.com review
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planetxbox360.com review
There a few improvements that make for a much more enjoyable experience than the previous games. If you locate survivors, they only need an item or to be saved from a horde of zombies. Once you fulfill his/her request, they run off to safety without any need of an escort. No more leading a gaggle of survivors into a boss fight happens to be a fairly relieving update. There are also a few new combo weapons, new enemy types, new weapons, outfits, and instead of importing a save Chuck defaults to level 40, 10 levels under the game’s cap. While there is plenty of “new†in the download, there aren’t more than a handful of objectives to work on. I spent half of my time in Case West killing zombies. This is good and bad, since DR and DR2 hardly give me a second to just enjoy the zombie-killing aspect. Problem is, I’m so used to accomplishing objectives that the departure from the usual was a bit offsetting. I don’t want to complain much on that subject since we’ve all been begging Capcom for more free time to diminish the zombie populous. The effort doesn’t deserve a standing ovation, but I’ll definitely give them a golf clap for their efforts.
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teamxbox.com review
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videogametalk.com review
The achievements are fairly straightforward, nothing overly creative in the bunch. There are kill count tasks like taking out 1000 zombies, 20 security guards, 10 Zombie handlers, 5 hazard units, etc… There collection tasks like saving all the survivors in a single playthrough, taking photographs of all the PP stickers or creating all the combo weapons. There are also achievements for playing through the game in co-op with a friend completely and achieving level 50. It’s definitely an achievement set that rewards multiple playthroughs. You also can’t cheat the achievements. For instance, you cannot import a DR2 save file with a level 50 ranking as you start at level 40.
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gamereactor.dk review
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gamer.nl review
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metro.co.uk review
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eurogamer.es review
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gamespot.com review
Case West keeps the humor flying. Clothing is still one of the main sources for guffaws. Lab workers keep the darnedest things hidden away, so you might happen upon a Dr. Wily-inspired wig or a hospital gown that doesn’t leave much to the imagination. New items keep this lighthearted charm in mind. Bashing a zombie with a specimen jar containing the head of what may have been his dearest friend or riding around the facility on a silly-looking one-wheeled contraption is always worth a laugh. And then there are the moments that aren’t overtly funny, but when you consider the situation, they become gloriously awesome.
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