Darksiders II follows the exploits of DEATH, one of the four horsemen of the Apocalypse, in a weaving tale that runs parallel to the events in the original Darksiders game. This epic journey propels DEATH through various light and dark realms as he tries to redeem his brother WAR, the horseman who was blamed for prematurely starting the Apocalypse in Darksiders.
Featuring a dramatically larger world, full weapon and armour upgrade systems as well as bigger and more challenging dungeons and vast array of new enemies and bosses, Darksiders II strives to improve on every aspect of the original hit.
GenreAction Adventure
Platforms xbox360
DEVELOPER Vigil Games | PUBLISHER Codemasters | RELEASE DATE
Darksiders 2 Reviews xbox360
eurogamer.de review
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gaming-age.com review
These new elements are just icing on an already delicious cake. Toss in the additional Crucible mode, which offers up a 100 wave arena for you to fight against ever increasing difficult hordes, all the optional side content, and the full story quest, and you’ve got a whole lot of quality gaming to spend your time with. There’s little to complain about with Darksiders II, in fact, I pretty much love everything about this game. I won’t be surprised to see it end up on quite a few Game of the Year lists at the tail end of the year, which I’m sure you’ll come to understand once you lay your hands on it this week.
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ausgamers.com review
All of this simply leaves me with a serious hope that THQ can find their footing and maintain as a company, just so we can continue to see, and play, games of this nature. Darksiders II is a game built around throwback mechanics and exploration, but done in a modern and narrative fulfilling way. It absolutely trumps the first game, which in itself was a work of masterful art, and leaves me hoping we don’t have to wait two years for the inevitable third game. One of the year’s best releases by far.
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gamingtrend.com review
Darksiders II gets nearly everything right. Little pieces like a sprawling sidequest system, additional RPG-lite conversation trees, getting a “This is the story so far…†recap any time you click ‘continue’ from the main screen, the beautiful and incredibly-scaled heavily-varied environments, and the depth of the nuanced and familiar loot system all come together to support a fantastic storyline. Toss in the challenge of The Crucible arena system, the ability to customize Death’s skills, and the nagging two empty skill slots when I finished the game gives me every reason to click that “New Game+†option and kick things off again. Every year I look over the list of games I’m excited to play and all too often I’m somewhat disappointed with what was almost an awesome game. Darksiders II exceeds the first title in every way – well done Vigil! See you soon (hopefully) for Darksiders III!
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worthplaying.com review
Aside from the minor visual issues, there is little to criticize about Darksiders II. The game is packed with content, is visually striking and features some brilliant level design. It expands on the mythology of the franchise, giving players a world that is both bigger and better than the original. Darksiders II is one of the best games in its genre, easily surpassing last fall’s The Legend of Zelda:
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canadianonlinegamers.com review
If it sounds like I an enamoured by this game, you are right, I am, as I wanted to play more as I wrote this review. THQ and Vigil Games have taken the Darksiders franchise and released a sequel to the original that is such an incredible game it exceeds every expectation I had. From the production values to the size and scope of the game itself, you can’t help but sit back and be amazed with what they have done here. Darksiders II is undeniably a game that shows what can be done when great developers and publishers take the time and effort to craft a solid title. You would be crazy to pass up playing this game.
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gameblog.fr review
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gamerlimit.com review
The side quests in the game, like any other RPG, range from menial to major, although there are enough of the latter to keep people busy for a long while: at least, longer than the original game. There are going to be a lot of fetch quests on offer, but thankfully, one can opt to completely ignore them in favor of a meaty 25-30 hour main story.
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gamestyle.com review
Darksiders II is an absolutely outstanding experience, the combat is fluid, the story is well written, the RPG elements add a lot of depth and the side quests will add many extra hours to your time with the game. As we enter the twilight of the 360’s life, this really is a stand out game of the highest quality.
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vandal.net review
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egmnow.com review
Despite minor annoyances with the level system and the occasional free-running glitch, Darksiders II is superior to its predecessor in every way. It’s got a larger, deeper world with a wide breadth of characters, a thrilling story that sucks you in and doesn’t let go, and some insane over-the-top combat. All those elements make this a must-have for fans of action-RPGs.
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gameinformer.com review
After finishing Darksiders, I hoped the sequel would continue with the Four Horsemen riding together in aid of War. That thought faded once Death let his scythes do the talking. Like Kratos and Dante, playing as this reaper gives you that amazing feeling of being an all-powerful ass-kicker.
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telegraph.co.uk review
It’s a sequel in every way, then. Bigger, better, less reliant on established formulas, but manages to feel like a totally natural follow-up to the 2010 original. And it’s exactly the game it should be, too. It’s not War’s chaotic, tightly-packed adventure. It’s a lonelier, more barren trek through dead lands. There’s no voice in Death’s ear, no Watcher, just his unspeaking bird Dust that flies overhead. And Death, that protagonist everyone knows but nobody wants to know, is central to it all. This is his time, his place, and as we are all aware, Death is inevitable.
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cheatcc.com review
There are also a few points in the game during which Death has abilities that he will not retain, which also strongly influence the puzzles for those segments. Generally creative, rarely frustrating, but often thought-provoking, Darksider II’s puzzles are, perhaps, my favorite part of the game, as they demand the most active and constant engagement from the players. The few puzzle-like boss battles that there are meld the pressure of combat with that blessed sense of engagement, and it was cause for me to wish there were more of them.
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3djuegos.com review
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destructoid.com review
Darksiders II takes the best elements from many games and blends them into a seamless, wholly satisfying package. With a unique protagonist, killer art style, savvy level design, and ferocious combat, there’s little left for an action fan to want, while the role-playing elements have been enhanced to such a degree that the overall experience feels deeper and more compelling than before. If this game is not a success, then truly the world doesn’t know what’s good for it.
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theverge.com review
Darksiders 2’s story arc is mired in generic fantasy contrivances — magical trees, a war between demons and angels, and a whole host of mystical MacGuffins to hunt down — but Vigil thrives while developing the details. By Darksiders 2’s conclusion, those fantasy tropes have been transformed into a complex world of interconnected factions and realms — sometimes silly, but easy to invest in.
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meristation.com review
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