Darksiders II follows the exploits of DEATH, one of the four horsemen of the Apocalypse, in a weaving tale that runs parallel to the events in the original Darksiders game. This epic journey propels DEATH through various light and dark realms as he tries to redeem his brother WAR, the horseman who was blamed for prematurely starting the Apocalypse in Darksiders.
Featuring a dramatically larger world, full weapon and armour upgrade systems as well as bigger and more challenging dungeons and vast array of new enemies and bosses, Darksiders II strives to improve on every aspect of the original hit.
GenreAction Adventure
Platforms ps3
DEVELOPER Vigil Games | PUBLISHER Codemasters | RELEASE DATE
Darksiders 2 Reviews ps3
digitalchumps.com review
Death in combat is handled similarly; players are able to restart very nearby where they died. I think this type of design invites experimentation and most importantly, keeps me playing. There’s nothing like having to redo sequences over and over to get me to stop playing a game (for a while, that is). Life is busy enough that I don’t want to spend hours in a game redoing things arbitrarily. DSII, like its predecessor, has subtle features like these that make every hour of play a progressive one, and I think that’s great.
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insidegamer.nl review
No Synopsis Available
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psxextreme.com review
Darksiders II is a special game. The combination of many different gameplay types melded into a cohesive style results in a heady experience, and one you don’t want to end. There are a few problems with the technical solidarity and I’m not all that impressed with the story, but everything else, from the art design to the music to the silly high fun factor surrounding the combat and exploration; it creates an undeniably appealing package. The best part is that despite using so many different systems and gameplay features, the game still manages to carve out its own niche, to be very much its own formidable beast.
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gamerevolution.com review
That said, Darksiders II is fantastic, well worth your money, and even more worthy of your time. Death is an investment that pays back dividends, in coins, gems, armor, and blood. It’s high praise that Darksiders II is comparable to Batman: Arkham City and The Legend of Zelda: Ocarina of Time. Won’t you join me on a stroll in the shadow of Death?
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gameinformer.com review
After finishing Darksiders, I hoped the sequel would continue with the Four Horsemen riding together in aid of War. That thought faded once Death let his scythes do the talking. Like Kratos and Dante, playing as this reaper gives you that amazing feeling of being an all-powerful ass-kicker.
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psu.com review
Combat is a joy and flexible to the player. You can choose the button masher approach and you’ll do just fine. It is easy, after all, to perform massive combos out of dumb luck. But if you put some attention into training your moves and combos, you’ll find plenty of opportunities to eliminate an entire room of baddies through a single combo.
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impulsegamer.com review
Nonetheless, the story, gameplay and general atmosphere of the game made this one of the most fun games I’ve played in months. When you can’t stop thinking about the game during the day, the developers have definitely done something right and hey… if it keeps you busy for around 25 hours, then it’s well money spent!
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gamerstemple.com review
To go along with the visual technical issues I mentioned earlier, the game also has its share of gameplay-related technical issues. Using the circle button to grab enemies or activate switches doesn’t always work on the first try, and sometimes not at all. For example, in an area where Death must hang a lantern from a large statue, only hitting circle will get him to do so. After 20 minutes of cursing, I reloaded my save file only to have it work again on the first try. Huh? This extends to enemies as well; the game prompts you to hit circle to instantly kill weaker beings, but it only works about a third of the time. In the original game, this mechanic was so well-implemented you could jump from flying enemy to flying enemy without touching the ground; in the sequel, you’d be lucky if your third or fourth try gets a grip on a bad guy. The final issue has to do with some of the puzzles. In places where you must move statues or stone robots to certain places, it isn’t uncommon to leave the room and return only to find them missing. Couple this with glitchy circle triggers and you’re looking at about half a dozen of reloaded save files through no fault of your own. Again, where is the "polish" we had to wait two months for?
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ztgd.com review
Darksiders II is a huge, fun game. Vigil had a lot of expectations to live up to, and despite some design and technical issues they delivered. Whether or not you played the original it’s an excellent game, and one that I highly recommend.
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gamer.nl review
No Synopsis Available
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worthplaying.com review
Darksiders II is an improvement over the original in every way. The first game wasn’t bad, but Darksiders II improves upon its flaws and builds upon its strengths. It is an adventure game through and through, and it manages to capture the feeling of fun and exploration in a way that few games can. There are a few annoying glitches and poor optimization as well as a few frustrating design decisions. For the most part, the game has something for almost everyone. If you like well-made action/adventure games, then you must play Darksiders II.
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pushsquare.com review
A short second half and some technical issues let it down, but Darksiders II is still a fantastic, ambitious action-adventure that does plenty right. The combat is satisfying, the upgrade systems are full of possibility, and at its high points it not only hits the right notes but slices them clean through. If you’re after a large scale fantasy adventure that makes you think as well as fight, Darksiders II is where it’s at this year.
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giantbomb.com review
Though Death isn’t as bulky as War was, the Darksiders visual style remains intact. Even the townsfolk and shopkeepers in this world look incredibly tough and thick. But the game never lets its tone fall too far into generically grimdark territory. There’s a lot of great design and art to look at as you work your way through the realms. The technical side of Darksiders II isn’t as laudable, especially on consoles, where the frame rate gets rough when the action picks up and little things like shadow detail are noticeably drawing in as you run around. The PC version is a sharper, better looking game, but people who like to go overboard on the options will find Darksiders II’s lack of checkboxes and sliders to be a little disappointing.
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digitalspy.com review
Darksiders 2’s art direction is fantastic. Whatever your thoughts on religious scripture may be, there is no denying that it has inspired some wonderful landscape and creature designs here, from the scenes of apocalyptic ruin to screen-filling monstrosities from the bowels of hell. Competent voice acting and a masterfully crafted soundtrack heighten the sense of immersion to cap off a highly polished offering.
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eurogamer.net review
Publisher THQ’s current troubles add a slight melancholic sting to proceedings; it’s hard not to race through the final challenges wondering whether you’re seeing the last of the series. Does Death mark the end for Darksiders? I certainly hope not. The story draws to a close with a number of narrative strands flailing in the wind, and throughout the campaign there are signs that the adventure’s borrowed elements are pulling themselves together to create something genuinely harmonious. Two riders down, and you’ll still want more. If this is the apocalypse, let’s make the most of it.
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thesixthaxis.com review
Darksiders II is presented beautifully, however; the art-style is refined and a much better attempt at a unique, cel-shaded style. There’s a little recap when you load up the game, which is a nice touch, and the menu to game transition is wonderful.
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