AMY takes place in December 2034 in the small town of Silver City (Midwest, USA) after a comet strikes, wreaking havoc on humanity and unleashing a deadly virus that has infected almost everyone. Players take on the role of Lana, who regains consciousness in the midst of all the mayhem. The world she once identified with seems to have been torn to Hell, and most of the people she knew have now become part of a wild horde. Lana feels the virus beginning to infect her and knows she must run as far as possible to escape the nightmare. The presence of the titular Amy, a seemingly defenseless eight-year-old autistic girl who has curious powers, forces her to make choices that will affect both their lives. Together, they must fight or run from the infected humans, demons and the military, in the hope of not only saving each other, but also the future of humanity.
GenreAdventure Games
Platforms xbox360
DEVELOPER VectorCell | PUBLISHER Codemasters | RELEASE DATE
AMY Reviews xbox360
oxmonline.com review
It’s a horrible shame, because when it isn’t caving in your head, the game toys with a couple of interesting ideas. In due course, Amy learns to create spheres of silence that let you make lots of noise on the sly, and to spit shockwaves that keep predators at a distance. Unfortunately, even these intriguing powers are never put to any purpose more compelling than bashing glass barriers and splintering wooden blockades.
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gameinformer.com review
As a downloadable title, I wasn’t expecting Amy to measure up against the triple-A juggernauts of the survival horror genre. However, I was expecting a game that was at least playable and contained some kind of entertainment. Make no mistake: Whether Amy is delivered to you via download, retail SKU, direct brain wave, or retinal implant, it is terrible and should be avoided.
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gamechronicles.com review
AMY is choked full of interesting concepts, clever puzzles, and a truly terrifying gameplay atmosphere, but whatever potential this game has to be great, or even good, is torpedoed by the unforgiving checkpoint and save system. Honestly, if they were to patch this game tomorrow to include 3-4 more checkpoints per level and allow me to save those checkpoints when I quit I would give this game a 7 or 8 without hesitation. As it stands, the best moment I had playing AMY was when I realized I had had enough, quit, and deleted this game from my 360 hard drive so I would never be tempted to torture myself again.
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destructoid.com review
Regardless of one’s stance on horror games, however, the simple fact is that AMY is a disgusting joke of a videogame. Rare is the time when I feel emotionally compelled to warn gamers against purchasing a game (let alone a ten dollar one), but for me to not use every ounce of strength I have to condemn this piece of software would be socially irresponsible.
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oxm.co.uk review
Amy’s most elementary failure is its signposting: the environments are miniscule with hindsight, but can drag on forever simply because you don’t know where to go. Roll-over tips, environmental cues and even mission-critical objects are deployed with zero science, easily missed in the murk. I cleared the fourth level of enemies five times over, perishing of contaminants each time, before discovering the keycard I needed to progress. Collect-the-DNA puzzles involve the use of a small, smudgy radar that frequently has you stumbling through puddles of toxic gloop. It’s woeful stuff.
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gameshark.com review
Vagueness is just one problem in the laundry list of sins against good game design that this junk game commits. Objectives are unclear, and too often confusion results in death at the hands of a one-shotting boss or Amy getting stuck somewhere and dying. And that means replaying 10 or 20 minutes of the game due to a checkpoint system that must be a sign that Lexis Numerique harbors contempt for people that play this game. Expect to play through each of the game’s chapters in a single sitting. You can’t save halfway through them, and the checkpoints that are there are few and far between.
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