Aliens: Colonial Marines™ video game, launching February 12, 2013 worldwide. With a competitive death match game mode already revealed earlier in the year, Escape mode is the second in a number of competitive multiplayer modes for Aliens: Colonial Marines and will challenge players in an intense scenario against the universe’s deadliest killers, the Xenomorph.
GenreFirst-Person Shooters
Platforms xbox360
DEVELOPER Gear Box Software | PUBLISHER Codemasters | RELEASE DATE
Aliens: Colonial Marines Reviews xbox360
egmnow.com review
The main show offers a 4-player co-op experience that’s a significant step forward from the storytelling in Borderlands—which, in my book, makes it a pretty big event for the genre as a whole. Add to this the significant multiplayer offerings—and their delivery of Marines-versus-Xeno deathmatch and objective-based modes that populate co-op-style missions with player-controlled enemies—and you’re looking at a genuinely impressive outing.
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spaziogames.it review
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gamingtrend.com review
I would love to see a sandbox or semi-open world with a heavy focus on narrative set in the Aliens universe, but somehow we just keep retreading the same “almost but not quite†experiences. Sitting here writing my review, it hit me – the only thing that remains consistent among all of these attempts is Fox. We will never know how much the developers were handcuffed by the studio and their restrictions on the IP, but I can honestly say I’m disappointed in Aliens: Colonial Marines. Game over, man.
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gameplanet.co.nz review
Aliens: Colonial Marines is not an insult to the ongoing franchise – far from it, in fact. It has combat in both its campaign and competitive modes that feels extremely appropriate, and there’s a generous amount of very “Aliens†content here. Just expect the plotting and atmosphere to feel slightly stale throughout.
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nzgamer.com review
But it appears that the elongated, ‘stop-start’ development ultimately resulted in an inconsistent and disappointing final result. It’s a double-miss for Gearbox after the awful Duke Nukem Forever. Aliens: Colonial Marines might be best jettisoned into space alongside it.
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escapistmagazine.com review
What does work, however, are your firearms, and boy do you have a lot of them. As you progress you will unlock a number of high-powered weapons including assault rifles, submachine guns, shotguns, and pistols. There are also bonus attachments and add-ons for each gun which can be purchased using credits gained after leveling up in both the campaign and multiplayer. It adds a good bit of strategy to the otherwise generic blast-everything battle sequences, and ensuring that you have the right loadout is key to staying alive.
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oxm.co.uk review
Colonial Marines can’t trade on nostalgia alone, in other words. It needed to offer intense combat against an unstoppable force, deft storytelling that matched the cinematic flair of the films, and some new ideas that could have rejuvenated an overexposed franchise. It needed, in short, to be a better game.
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edge-online.com review
In its central exercise of man versus alien, Colonial Marines feels stiff, shallow and dated. First announced for a 2008 release before the Aliens franchise machine prioritised other projects, it feels like more work has been retained from that initial production period than either Gearbox or Sega would care to admit. The saying that follows fiascos around Hollywood is that nobody sets out to make a bad film; collaborations sour, commercial realities dawn, and sometimes, as seems to be the case with Colonial Marines, time simply passes. While the intentions of all concerned have no doubt been pure – Gearbox in its aim to create a true sequel to Cameron’s punchy action hit, and 20th Century Fox in giving the developer a green light to tinker with the central thread of a billion-dollar film series – the final result is a familiar mismanagement of a rich and potent set of ideas and images. They deserve brighter and more sensitive custodianship than this.
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insidegamingdaily.com review
I haven’t been this disappointed in a game in a long, long time. Not only does the campaign welch on its opportunity to create interesting and additive content in the Aliens universe, but the multiplayer is languid, broken, and laughably frustrating. Colonial Marines plays it as safe as possible and still can’t manage to copy successfully proven ideas. Even if you’re a huge Aliens fan, you’re better off getting comfortable on the couch to rewatch all the movies.
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gamesradar.com review
The only time it’s preferable to play with others is in the versus modes, which pit player-controlled marines against player-controlled xenomorphs in a number of different game modes. Playing as xenomorphs feels unique, with third-person gameplay and the ability to climb walls to stalk your foes. Even jumping in as marines is more enjoyable, as you’re challenged to fight against better organized and more intelligent foes than you face in the campaign. It’s a shame, though, that these modes are so buggy–you’ll leap at an enemy as a xenomorph and get stuck in an animation, or spawn with the first-person camera sticking out of the wrong side of your character’s head. If the multiplayer was more polished it might add some much-needed replayability to Colonial Marines. Instead, it’s another missed opportunity in a sea of mistakes.
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digitalchumps.com review
Progression in Colonial Marines would be more appealing if the moment-to-moment combat was up to par, but even that feels uninspired and dated. Xenomorphs are in constant supply, but require little strategy to dispatch and only feel threatening when their numbers swell. Human enemies, PMC’s on behalf of Weland-Yutani, make up half of the games’ opposition, but their AI doesn’t proceed beyond running to positions and popping in and out of cover. Gunplay is generic at best and sloppy at worst, and in either case weapons are only interesting at face value because it’s a pulse rifle or because it’s a flame unit. Every time there’s a great idea, like Xeno’s crawling out of camouflaged walls, it’s superficially cool because it’s lifted wholesale from the film.
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telegraph.co.uk review
In other words, Aliens: Colonial Marines takes a shot, and misses. Conceptually it’s zeroed in on the most profitable place in the Alien chronology to expand and reiterate – there are wrongs to be righted in the transition from Aliens to Alien 3, and there must surely be a good game lurking somewhere in the style and bravado of Cameron’s marines. But this isn’t it – Colonial Marines feels dated, and even more damagingly fails to capture the essential terror of facing the creature itself.
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3djuegos.com review
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gamereactor.se review
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eurogamer.net review
It all comes back to that engine, and it’s the pneumatic jaw in the soft squishy skull of a game that feels more like a weary contractual obligation than a chance to immerse yourself in one of the most beloved franchises around. Even if it were polished to an acceptable, 2013-standard AAA shine, Colonial Marines would still only be a generic effort coasting on borrowed iconography. Weighed down by so many grindingly obvious mechanical issues, it never even gets off the ground. For a game all about exterminating bugs, it’s a fatal irony.
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