On Objectivity in Game Criticism
Sebastian Wuepper takes a close look at the question if video game critics should always be objective.
Sebastian Wuepper takes a close look at the question if video game critics should always be objective.
Mathew Jones writes about how the mechanics in Dishonored detract from the game's exploration of morality.
We've put together an analysis of what you might've missed in the most recent Bioshock Infinite trailer.
Scary Moments in Video Games: Think games aren't scary? Think again! Here are thirteen of the scariest video games this generation has to offer.
Rowan Kaiser argues that quick-time events, or QTEs, can make games better.
Battlefield 3 is a great game, but there's more than a few things that bug us about it.
Rowan Kaiser observes that free-to-play games may actually hurt financially insecure gamers.
Andrew Vanden Bossche makes the case for thinking beyond difficulty modes in videogames.
Michael Clarkson writes about how videogames take a page from the action classic, Die Hard.
A short interview with Hotline Miami's Fork Parker.
Best Free MMORPGs: Why spend money on an MMORPG when you can play it for free?
Here is everything you need to know about the Star Wars: The Old Republic free-to-play option.
Having trouble finding blueprints in Dishonored? This guide will have you sorted.
Brendan Keogh explores the character-driven narrative of Halo Reach.
Angry guards and weepers aren't the only thing that will stand in your way in Dishonored.
It's like Team Ninja spent more time on the breast jiggle physics than on anything else.
Are you still looking for a reason to play XCOM? Here's five reasons.
Each year independent developers convene in Culver City to share a sense of community and individuality that gets lost in bigger game productions.
Grand Theft Auto 5 could benefit from a job or class system.
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