• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

9 Ancient Video Game DRM Schemes

July 1, 2013 by Michael Robinson

DRM is all the rage with publishers these days. Here are the systems that came before.

drm scheme

The DRM wars have gone on for a long time, long before we called it DRM. Programmers have battled aspiring software copiers with schemes ranging from the clever to the bizarre.

Although most of them were fairly innocuous, like checking a manual, others were quite destructive, rendering the install disk unusable or even in some rare cases harming the system. The regular check-ins with an activation server are annoying, but still somewhat tame in comparison.

Here's a sampling of ancient DRM.

1. Keys hidden in included materials

I found Wing Commander at random when browsing the software aisle at Wal-Mart, and brought it home to find blueprints of all the fighters in the game, and even a magazine written from a perspective inside the game's world called "Claw Marks." The name was inspired by the main capital ship in the game called "Tiger's Claw."

These weren't just nice pack-ins. They held vital details for launching the game. You were presented with a question about a specific item like the range of a ship's weapons or a detail from the magazine every time you wanted to play the game.

2. The whole OS solution

The nice thing about early IBM-PC compatibles was that the hardware was pretty consistent, with only a little variation in CPUs and sound cards. This meant a developer could ship a disk that booted the hardware, giving the programmers low level control.

While this let them gain incredible efficiency and make some nice, vibrant games on low-powered hardware, it also meant they didn't have to follow any standards. The file system was non-standard, meaning no common copying program could touch it.

3. One-time use

disk

I had a bad time with the software sold at a local dollar store back in the '90s. The owner was a nice guy, but he didn't know much about software. This meant people would buy a $1 game, play it all the way through, and bring it back for a refund.

Many of these games would change some bits on the disk on the first use and render the disk unusable. It was always disappointing to find one of them.

Pages: Page 1 Page 2

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

10 Weird Gaming Stories of July 2026

10 Weird Gaming Stories of July 2026

PLAYSTATION RESPONDS TO PHYSICAL DISC BACKLASH & more

PLAYSTATION RESPONDS TO PHYSICAL DISC BACKLASH & more

Why Assassin's Creed Odyssey Was Almost A Masterpiece

Why Assassin's Creed Odyssey Was Almost A Masterpiece

10 Worst In-Game Decisions I Shouldn't Have Made

10 Worst In-Game Decisions I Shouldn't Have Made

What's The Most Expensive Gaming Thing Ever?

What's The Most Expensive Gaming Thing Ever?

20 NEW Survival Games of 2026

20 NEW Survival Games of 2026

Marvel's Wolverine: 10 Things You NEED TO KNOW

Marvel's Wolverine: 10 Things You NEED TO KNOW

20 RPGs That NEVER REALLY END

20 RPGs That NEVER REALLY END

10 Games Other Game Companies WANTED TO END

10 Games Other Game Companies WANTED TO END

Category: Features

Sidebar

Recent Posts

  • PlayStation Is Not Seeing “Any Impact To Our Business” For Cancelling Physical Games – Just Before #PSBlackout Starts
  • Super Mario Sunshine And Two Unreleased Virtual Boy Games Are Coming To Nintendo Switch Online
  • Sony CFO Lin Tao Says They Understand The Community’s “Emotions” About The End Of Physical PlayStation Games
  • “No Battle Pass, No Bullshit” – Gears Of War: E-Day Goes Old School On Customization Items
  • FBI Asking Steam Malware Victims To Contact Them After Recent Crackdown

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme