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Eufloria Sequel Headed for PS Vita

September 7, 2012 by Kris Ligman

All new mechanics take gameplay from macro to micro.

Eufloria, the pastel-colored seeding game which began life as a freeware Windows download before spreading to PSN, Steam and iOS, has earned a quiet but devoted following over the last few years as a rather singularly unique take on the RTS genre. Now half of its original two-man development studio, Rudolf Kremers, is venturing into uncharted territory with the tentatively titled Eufloria Adventures, which turns the resource-management mechanics of the game on its head and tasks players to control a single ship, tasked with study and exploration across the vastness of an ambient space frontier.

Says Gamasutra’s Mike Rose:

As you explore deeper into the world, survival becomes far more taxing, and constant upgrades to your ship are necessary for defeating enemy colonies and discovering your exact role in the underlying story.

Once again, Kremers has turned to procedural generation to make the game as replayable and organic as possible — just one plus point noted in a lecture he gave on the topic recently. Unlike Eufloria however, this new title will place a much more solid focus on exploration and customization, while bringing in that classic conflict strategy angle.

Eufloria Adventures is slated as a PS Mobile exclusive, with developer Kremers professing that the service and the Vita is ideal for the game and for other independent developers:

Personally I find the Vita a supendous handheld gaming device and to open it up to indie devs is exactly what it needs to set itself apart. Original indie games with a strong personal identity on a fantastic piece of kit? Seems to me the right approach.

No release date has yet been set for Eufloria Adventures, but Gamasutra has confirmed composer Brian Grainger is returning to compose the game’s ambient soundtrack. We should be seeing more updates regarding Eufloria Adventures within the next few months.

Via Gamasutra.

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