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DayZ Going Standalone by September

July 9, 2012 by Mat Growcott

The Mammoth Mod DayZ will be dropping the shackles of ARMA II and going standalone over the coming months.

If you haven't heard about DayZ yet, there's a good chance that you've not been near a gaming community over the past few months. It's huge, in a way a Mod hasn't managed to be huge in quite a few years, with hundreds of thousands of players logging into the servers in the hopes of surviving the zombie apocalypse for as long as they possibly can. And the game is only likely to get bigger after it's been announced that ARMA II will no longer be a requirement for playing DayZ, with the announcement that the mod will be becoming a standalone adventure at some point in September.

Speaking with DigitalSpy, project lead Dean Hall explained his plans for release.

"Kind of like Minecraft, the full release isn't necessarily the goal, the development itself that's the goal, and see where the idea goes, even if it reaches a full release or even if it does, I think we would probably want to expand on it.

"So the challenge there is to come up with enough features and content that people are happy to pay out €10, €15 for an additional product when they've already spent €20 on Arma II."

Although no price has been decided for definite yet, it's unlikely that they'll be going free-to-play.

"We probably could make a lot more money going free-to-play but it would destroy the experiment a bit."

So, in short, if you're interested in joining the DayZ craze, and there's a good chance you are, simply wait a few months and join the standalone game.

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