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Syndicate Reboot Was a Failure, Says EA

June 13, 2012 by Ian Miles Cheong

No kidding, says everyone else.

Syndicate

Syndicate didn't do so well in retail, no thanks to the lukewarm reception it received from both fans of the original games by Bullfrog and critics who panned it as a run-of-the-mill FPS with a dreadful single player campaign.

Our very own Seb Wuepper wrote about the game, and he didn't much like it.

Speaking to CVG, EA Labels' Frank Gibeau says that the Syndicate reboot failed to sell as well as they had hoped, but that they aren't completely soured by the experience. In fact, they may have plans to bring back even more IPs from the dead and turn them into first person shooters.

"Syndicate was something that we took a risk on. It didn’t pay off – it didn’t work," he said. "But in general it doesn’t change my appetite for wanting to go look in the library and see what we have and maybe bring back some IPs for the next-generation. That’s the nature of the business; some stuff works, some stuff doesn’t.

"I think SSX was a very successful launch for us and there was some online innovation there that really showed why it made sense to bring that back. It’s done well and you’ll probably see more in the future."

Had Syndicate been brought back as an isometric tactical game like its predecessor, it might've actually sold more than a few copies.

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