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XCOM: Enemy Unknown Will Have Mod Support, Native UI on PC

March 16, 2012 by Josh Harmon

Firaxis wants to give plenty of love to platform that birthed the X-COM franchise.

Fans of the classic X-COM franchise have plenty to be skeptical about when it comes to Firaxis upcoming reboot, XCOM: Enemy Unknown. Thankfully, they can now check "shoddy console port" off their list of fears, as Firaxis has confirmed that PC version of Enemy Unknown will come with a native UI and modding support.

“We have a team that’s doing the PC UI, and there are some elements where it can make sense to use the base, like when we have menus and things like that, but our tactical UI is a standalone PC tactical UI,” lead designer Jake Solomon told PC Gamer.

“And so we have a PC tactical UI that we’re working on that is distinct, because obviously mouse driven with a tactical game – being able to select objects of interest – as opposed to a gamepad, where you’re cycling through objects of interest. No, no, we definitely have PC and we plan and we have UI that’s unique.”

Solomon also confirmed that the team is aiming to make the PC version of the game moddable in some capacity, even if it requires a post-launch update.

“The idea is that there is the ability for modability. It won’t be anything that we’re committing to for release, but it’s very very easy using Unreal titles. I write almost all my game code in the scripts, and that’s very easy to give to people.”

XCOM: Enemy Unknown is out this fall on the PC, PS3, and Xbox 360.

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