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I Am Alive on PC Unlikely, Despite ‘Bitching’

November 23, 2011 by Mat Growcott

"If only 50,000 people buy the game it’s not worth it" says Stanislas Mettra, I Am Alive’s Creative Director

I Am Alive is Alive, the headline that more than one or two sites proudly posted only a short time ago. And then the PC community noticed that they weren't being mentioned very often and that, like an ugly man in a high-class brothel, nobody seemed to want their money.

From IncGamers:

"We’ve heard loud and clear that PC gamers are bitching about there being no version for them," said Mettra. "But are these people just making noise just because there’s no version or because it’s a game they actually want to play? Would they buy it if we made it?"

"It’s hard because there’s so much piracy and so few people are paying for PC games that we have to precisely weigh it up against the cost of making it. Perhaps it will only take 12 guys three months to port the game to PC, it’s not a massive cost but it’s still a cost. If only 50,000 people buy the game then it’s not worth it."

Of course, this is a fairly standard reply when it comes to PC ports, but it's been proven time and time again that, actually, if you set the game at a fair price point and make a damn good game even the pirates will eventually purchase, raising sales rather than damaging them.

So either they've missed the memo on that one, they don't want to set a fair price point (a method that can work wonders) or the game absolutely stinks.

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