Metal Gear Solid: Rising will feature Raiden as the main character.
GenreAction
Platforms ps3
DEVELOPER Hideo Kojima | PUBLISHER Codemasters | RELEASE DATE
Metal Gear Rising: Revengeance Reviews ps3
guardian.co.uk review
Rowdy, animated and exhaustingly vigorous, Metal Gear Rising is a game that retains the capacity for stealth, but actively encourages players to rush in, katana blazing. The Metal Gear myth has never before appeared so agile, fresh and youthful, but more than the setting its Platinum’s virtuoso coders that shine throughout, the object slicing a marvel of high-speed 3D manipulation. A technical masterpiece, Rising offers a funfair ride approximation of Konami’s brooding series, but one with more than enough capacity for the Bayonetta veteran to express their dexterous expertise.
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impulsegamer.com review
Metal Gear Rising Revengeance is a spectacular game on the PlayStation 3 that not only respects the previous titles but enhances the future of this genre. With almost perfect gameplay, graphics to die for and a true kickass gaming protagonist, Revengeance is easily the best game of 2013 that definitely leaves a few questions unanswered for a sequel. The only drawback is that the game is a little short but it’s one title that you could easily play again but then again, you always have the AR levels to finish. AR levels are collected in the main gameplay via consoles which can then be accessed via the main menu for additional MGR fun. It may not be the classic Metal Gear Solid game but man… was Revengeance fun to play.
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psu.com review
Gameplay in Metal Gear Rising revolves around slicing the living daylights out of a variety of mechanically-powered enemies before tackling a big boss, and occasionally a number of smaller bosses along the way. Generally you move from ‘A’ to ‘B’ across a variety of fairly generic locations that we’ve seen many times before, such as a sewer, an old town, a refinery and the roof of a train. Though level design is far from spectacular or particularly detailed and the routes through each chapter are fairly linear, it’s really what happens in these areas that grasps your attention.
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laps3.com review
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gamingtrend.com review
The rating system does extend that a bit. The polish and the game experience overcomes its short playtime, but it’s disappointing to see AAA titles getting shorter and shorter. The great part is that every moment of the game is packed to the brim with high-speed fun. For true fans this title could be a no-brainer – it’s Metal Gear. More casual fans can rest easy that you really don’t have to know much about the series at all to enjoy this one. Both will have to weigh if that short of a run time warrants the cost.
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gamestm.co.uk review
Platinum’s biggest challenge most likely would have been accommodating such a precise system in its traditional chaotic, frenzied combat. This is where the studio deserves huge credit. At first, your main use for Blade Mode will initially be as a wild death blow, slicing enemies apart in slow-motion and revealing their cybernetic spines, which you can grab and crush to recharge your health. It’s the latter that forces you to figure out how to work Blade Mode into your routine. Metal Gear Rising: Revengeance is a tough game and the difficulty is such that you have to grab free health whenever you can. It’s a smart, well-balanced system.
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metro.co.uk review
Although the difficultly level isn’t especially high Revengeance does require commitment to learn its systems and the skills necessary to play it well. Even with Metal Gear length cut scenes this is not some passive interactive movie, it’s a purebred video game that’s out to test your abilities and imagination. And in return to reward your efforts with one of the best games of the year.
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polygon.com review
Metal Gear Rising: Revengeance combines reckless abandon with the beauty of precision. It’s a fast, frantic, fun game that does its own thing. But its bizarre plot manages to carve out a comfortable niche within the Metal Gear franchise despite the change of pace. Platinum Games has done something incredibly rare: honoring a beloved series while successfully broadening its reach into a whole new genre.
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eurogamer.net review
If Revengeance didn’t have camera issues this would be the easiest 10 I’ve ever given. As things stand it’s still brilliant, staking out new territory in the genre and adapting certain Metal Gear characteristics so well that it makes the competition look outrageously bad. This is simply the ultimate one-man show, worth its ticket price many times over, an experience that improves exponentially as it gets faster and as you get better. Metal Gear Rising: Revengeance is a thrilling and almost flawless fighting game – come get some.
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digitalchumps.com review
In less capable hands Metal Gear Rising: Revengeance might have been a one note-tune absent of compulsory depth. Under the direction of PlatinumGames it feels closer to a sirenic orchestra. The cutting mechanic is smartly embraced as Revengeance’s signature rather than its limitation, a crescendo earned by appreciating the profundity of its stylish combat. This is actually expected of Platinum, but the real surprise is their respect and dedication Metal Gear’s established doctrine. By any definition, Revengeance is beautiful symmetry.
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3djuegos.com review
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ausgamers.com review
The overall pacing is bang on with moments of respite between frantic skirmishes against monolithic adversaries and you feel a genuine sense of accomplishment taking them down. There are usually some insane coup de graces such as leapfrogging along a missile barrage to cut down a Metal Gear, offset by a chase sequence running down the face of a clock tower as it explodes or Ninja Dashing your way through a skyscraper as each floor is blasted to smithereens. Each event is accompanied by a fantastically rich, deep and emotive score with all the bluster of a Hollywood blockbuster artfully complimented by a guitar heavy backbeat for boss battles. The balance is just right and suits MGR: Revengeance perfectly.
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multiplayer.it review
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gamingxp.com review
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edge-online.com review
Rising’s core loop of parry, cut and take is delightful, especially once you start experimenting with it. Apart from a few heavy combo finishers, all your attacks can be cancelled with a parry; you can whale away on a foe with abandon until the very moment an incoming attack connects. Once your opponent is stunned and you’re in Blade mode, you needn’t go straight for the spine. You can slice up the head and lop off the arms before reaching for that sweet regenerative nectar.
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