Under the direction of Raphael Colantonio, lead designer of Arx Fatalis, and Harvey Smith, lead designer on Deus Ex, Dishonored is set for a release on the PlayStation 3, Xbox 360 and PC in 2012. Additionally, Viktor Antonov, the designer of Half-Life 2’s City 17, will be lending his vision to Dishonored.
GenreAction
Platforms xbox360
DEVELOPER Arkane Studios | PUBLISHER Codemasters | RELEASE DATE
Dishonored Reviews xbox360
ae-infinite.com review
Dishonored is put together so well and executes its ideas in such an expert way that it would be difficult to not recommend the game to the highest degree possible.
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telegraph.co.uk review
To suggest Dishonored lacks the ability to draw you back in would be folly, however. Once the credits roll, you will immediately want to restart. Maybe do things a little differently. Take another chance to experiment with a game built with phenomenal craft, that respects its players enough to allow them to carve their own way through their exquisitely rotten city. Dishonored may feel like it missed the revolution at the turn of the century but maybe now, in this age of Hollywood rollercoasters, it can be the vanguard of a renaissance.
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guardian.co.uk review
It is also vivid and memorable in play. The strength of video games is in their capacity to allow us to express ourselves within a fiction, impossible to do in the novel or on film. In this way Dishonored betters the Uncharteds and Modern Warfares of the medium by playing to this fundamental strength. After all, a story identical to that experienced by every other player of a game is far less powerful than one that is unique to the individual, and, crucially, is more likely to be passed on to others and shared. Dishonored is a playpen for expression, perhaps not as wide or diverse as it aspires to be, but wide enough. A bold measure on the developer’s part then, and a safe bet for the creative player.
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gamearena.com.au review
Dishonored, like Thief, or Deus Ex, is one of those timeless games you’ll play a dozen times. The game world is gorgeous – a steampunk City 17, the story is spectacularly written and almost depressingly dark and the gameplay is wonderful – either as a stealthy game, or an action fighter… or anywhere in between. Dishonored is all about giving – it gives you the weapon, it gives you the name, and then it gives you the choice – vengeance is entirely up to you.
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escapistmagazine.com review
Weigh your decision carefully, because the more victims you kill, the more Chaos you create in the city. Each level can be completed with either a High or Low Chaos level; High Chaos can lead to more guards, more plague victims, more rats, and a different ending. You won’t know how much Chaos you’re causing until you’ve completed a level, but generally speaking, leaving lots of corpses lying around or calling a lot of attention to yourself tends to get people riled up. High and Low don’t necessarily equate to "wrong" and "right," but the tone of the city is certainly darker when the Chaos is High.
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gamefocus.ca review
At the end of the game, I felt incredibly satisfied. Rarely do you see a game that blends all of its elements so perfectly, as if everyone on the development team came together with one strong, powerful vision for what makes a great video game. Dishonored is a sublime, unforgettable experience that any gamer absolutely needs to try. Forget the Game of the Year nominations; this is a contender for best game of this generation.
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ausgamers.com review
I’ve avoided spoiling the story for you as best I can, and even some of the gameplay set-pieces that are actually important to understanding the experience, because Dishonored is a game that needs to be experienced on an individual level. It’s a bold entry into the cluttered gaming world, and takes a chance on the idea that as art, games can draw you in to amazing and promising worlds full of adventure and potential. Like its homaged brothers mentioned earlier, it’s a rare kind of game that waltzes into a field of debonaire company yet wows the room regardless. You may not know much of his past or even what his intentions are, but you’ll be damned if you don’t let him take you for a spin around the room. And at the end of your dance, he’ll leave you dizzy and giddy, wanting only for more.
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consolemonster.com review
So does Dishonored stand up on its own two feet? It most certainly does! On the surface it is easy to compare previous games we have loved, and it is easy to see similarities in style and gameplay, but these are elements that have clearly been learned, honed and enhanced to make Dishonored a title that lives high up in the rooftops of being one of my favorite games of 2012 so far.
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vandal.net review
No Synopsis Available
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3djuegos.com review
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meristation.com review
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xbox360achievements.org review
I’ve always said that every generation a new IP comes along and just “gets†it, you know? A game that gets what gamers crave for. A game that gets its claws into you. A game that gets it right straight from the off, which for a new IP, is very rare. Ladies and gents, Dishonored is that new IP. Fresh, engaging and full of spunk. It’s like Britney Spears, the early years.
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mondoxbox.com review
No Synopsis Available
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thunderboltgames.com review
These are minor complaints at most, though. Dishonored is a fantastic game, a richly detailed world that provides a unique atmosphere are engaging gameplay no matter your preference – be it blazing action or shadowy stealth, or any mix of the two. It’s heartening to see this relatively small subgenre of first-person action get such a high-profile release. It’s an intelligent game, but also one that acknowledges that action needs to feel satisfying and brutal, just as much as stealth needs to feel tense and crafty. Make sure to explore all of what the game has to offer – there’s too much to see and try in this adventure to only play it once.
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everyeye.it review
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eurogamer.de review
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g4tv.com review
Dishonored was reviewed using an Xbox 360 copy of the game; however, we also played the PS3 version, and found no differences. If further investigation reveals any differences between the 360 edition and the PS3 edition of the game, this review will be updated to reflect those differences.
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eurogamer.se review
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eurogamer.es review
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gamerlimit.com review
At the end of the day, Dishonored doesn’t change the face of the first person or stealth genre, but it contains some fairly neat concepts and presents them in a very playable manner. If you’re not into replaying things over and over, you may want to wait for a price-cut, but if you have an open mind, I can’t see you not liking Dishonored.
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