The game takes Alice on a journey to uncover the truth behind her mysterious past and is set 10 years after the original American McGee’s Alice.
GenreAction Adventure
Platforms pc
DEVELOPER Spicy Horse | PUBLISHER Codemasters | RELEASE DATE
Alice: Madness Returns Reviews pc
gamingexcellence.com review
Graphically speaking, Madness Returns is a knockout. Utilizing the Unreal Engine, the varied environments and enemies will have you simply standing around and admiring the artists’ handiwork. Textures are exquisite, the great lighting establishes the oppressive atmosphere, and the framerate never takes a dive. This game truly represents what a studio like Pixar would accomplish if they ever took a dive into darker, adult territory. Special mention has to be made to the Alice models, which has probably the best rendered hair I’ve ever seen in a game. Her outfits also change from chapter to chapter to make her fit into the specific environment effectively.
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gamerevolution.com review
Throughout Alice: Madness Returns, there’s a whole lot of platforming. With the addition of a mighty jumping and floating ability, it’s less of a nightmare than Alice’s last trip to Wonderland (though perhaps it was only that difficult because I was 11). However, many of the platforms are invisible and only stay visible shortly after using the Shrink Vision ability. This can be frustrating but is mostly challenging in an enjoyable way.
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cheatcc.com review
Basically, you can break Madness Returns into three sections: combat, platforming, and puzzles. Sadly, the only section that requires any real effort is the combat, and that’s only when you’re forced to fight a large number of adversaries at once. The platforming, for the most part, is pretty basic. You jump and float from one area to the next, using the geysers and jump pads that have been strategically placed to help you. Occasionally you’ll come across invisible platforms that require a little more effort to cross.
gamespot.com review
Alice: Madness Returns occasionally tries to enhance the proceedings by wandering outside its comfort zone. You slide down ramps, solve some puzzles on a chessboard, jump about in a two-dimensional version of Wonderland, and so forth. The attempts to vary the pace are admirable, but in most cases, the execution is less than ideal. For instance, there are sequences in which you take control of a rolling doll’s head and navigate in 2D and 3D alike. It’s a neat idea, but the too-close camera and some awkward transitions in and out of third-person and side views frustrate. Running from a gigantic executioner should have led to pulse-pounding chases, but these sequences have you running toward the camera. It takes a special game to make it fun to run toward the unknown, and Alice is not such a game. An underwater shoot-em-up, a musical minigame–you might welcome the change of tempo at first, only to discover that these sections whistle a boring tune.
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videogamer.com review
Combat here feels like a mix between Zelda: Ocarina of Time and modern hack ‘n’ slash titles like Dante’s Inferno. While not all available from the get go, you’ll eventually get your hands on two melee weapons (the fast Vorpal Blade and the slower but more powerful Hobby Horse), two projectile weapons (the mini-gun like Pepper Grinder and the more deadly but slower Hot Tea Launcher), a timed bomb and an umbrella that can deflect enemy projectiles. Each weapon can be upgraded by using teeth found along your adventure, and the two melee weapons can be used together to perform some basic combos.
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