Portal 2 picks up hundreds of years after the events of the first Portal. Once again, players will fill the nonexistent shoes of Chell, who has been kept in stasis since the end of the original game, having recently been “re-acquired” by an unknown party. Portal 2 will feature a brand new single player story along with the new addition of co-op multiplayer.
Source
GenrePuzzle Games
Platforms ps3
DEVELOPER Valve | PUBLISHER Codemasters | RELEASE DATE
Portal 2 Reviews ps3
videogamer.com review
I think you knew all along this was going to be great. Fantastic, even. All the same, I don’t think you’ll be prepared for it being this good. I may have buttoned my lip in terms of concrete spoilers, but a mere ten minutes here will yield more memorable moments than you’re likely to squeeze out of the entirety of most other games this year. In all aspects of its design, Portal 2 is genius.
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1up.com review
Beyond the writing and pacing, some of Portal 2’s most impressive parts are the vistas. Gone are the small claustrophobic confines of the original, replaced by large open-area chambers of puzzles that thrust you from one end to the other. These areas also start to highlight some of the new overlay mechanics, such as a zoom that allows you to accurately place a Portal hundreds of yards away. Another visual aid is how the game now displays an always visible (even through walls) outline of the portal placements in the level — helping to alleviate some of those, "Did I place a blue or an orange portal behind that door?" type of moments.
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strategyinformer.com review
It’s not just the voice-work that pumps stacks of personality into Portal 2 – the soundtrack is impressively satisfying. During a large number of the rooms there’s no music at all, but this simply works to emphasise how amazing the build-up is elsewhere. During fast-paced areas, for example, bleeps and bloops will begin to fade in, with samples crossing in as you fly through the air or come across something a little different. It’s impossible to comprehend without hearing it in motion.
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gameblog.fr review
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everyeye.it review
It’s not just the voice-work that pumps stacks of personality into Portal 2 – the soundtrack is impressively satisfying. During a large number of the rooms there’s no music at all, but this simply works to emphasise how amazing the build-up is elsewhere. During fast-paced areas, for example, bleeps and bloops will begin to fade in, with samples crossing in as you fly through the air or come across something a little different. It’s impossible to comprehend without hearing it in motion.
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3djuegos.com review
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psu.com review
Portal was way ahead of its genre in 2007 when it introduced the portal gun. Blasting portals into walls, floors and ceilings – and scratching our heads rigorously trying to work out ways to teleport across the environment to escape from the test chambers – was both challenging and totally absorbing. These portals basically created a visual and physical connection between two different locations in a three-dimensional space and added a completely unique game mechanic. You could then move objects, such as blocks, through the portals and use momentum to generate speed and height. Though the concept of environment-based puzzles — where you simply have to try to work your way out of an enclosed location — is fairly uncomplicated, the execution was anything but.
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spaziogames.it review
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gamingxp.com review
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thesixthaxis.com review
Portal 2′s clearly aimed at fans of the original, and rightly so – Valve have made no concessions to the uninitiated beyond the first hour or so: the puzzles might be a tad easier, but there’s much more of them (the game takes between 10 and 12 hours to get through) and there’s huge sections well outside the white walls of the labs that take real concentration. Areas hidden away between the vents provide some additional backstory, too, so the patient, curious player will definitely get the most out of the game – this isn’t something to be rushed.
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gamearena.com.au review
These additions are a good thing for anyone who played the first game, as they no doubt mastered thinking with portals already. This method of thinking is typically tied to finding the surfaces in the world which can hold a portal – only concrete walls can, so if you see a lone concrete wall surrounded by a host of metal ones, you can rest assured you’ll need to use it at some point.
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