Ninja Gaiden Sigma 2 is the redefined version of Ninja Gaiden II for the PlayStation 3. The game was ported from its original Xbox 360 engine with improved graphics and a higher native resolution.
GenreAction
Platforms ps3
DEVELOPER Team Ninja | PUBLISHER Codemasters | RELEASE DATE
Ninja Gaiden Sigma 2 Reviews ps3
gaming-age.com review
Overall, I definitely enjoyed this version of Ninja Gaiden 2, and I think Sigma is a great follow-up to the original. The additional characters are fun to play with, and revamped difficulty means that more players should be able to get some enjoyment out of the game, without feeling needlessly frustrated with a few annoying aspects. The online feature is cool to check out, but it doesn’t necessarily make the game a must buy. Instead, if you’ve been on the fence about the series by this point, then I’d suggest checking out this version of the game, as I think they’ve hit a great balance between difficulty and playability, and it’s well worth checking out.
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1up.com review
Ninja Gaiden is a predominantly single-player experience, but with the addition of Team Mission mode, two players can fight cooperatively (online) in an assortment of missions designed to test your threshold for pain. Mission difficulties range from "easy" to "oh-my-god-this-is-freaking-impossible," but they’re wonderfully designed for variation and teamwork. Sometimes, you’ll go through a gauntlet of puny enemies in order to get to the harder ones; other times, the fight is just between you and a boss.
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videogamer.com review
The Ninja Cinema mode lets you watch replays of your action in the game, but it’s pretty basic. All you’re able to do is watch what happened as if you’re actually playing. Without the ability to change camera angles or slow down playback it feels like a mode that hasn’t been fully fleshed out, which is a shame. Viewing some of the combat in glorious slow motion would have been great.
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gamezone.com review
The controls are intuitive, and while there is a certain amount of button mashing initially, as you unlock battle moves, the game takes on a fast-paced strategic element that has you thinking an attack sequence, or two (or three), in advance.
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atomicgamer.com review
Despite Ninja Gaiden II debuting over a year ago on the Xbox 360, this revamped version holds up surprisingly well. The visuals—especially the environments—do look a bit dated next to more recent releases, but the new content easily makes up for any graphical shortcomings. The same is true of my other gripes; while they do keep the game from earning a perfect score, they pale in comparison to the extras this version has received. The game is still hard as hell, but mastering a variety of razor-sharp Fiend-slayers, unleashing Ninpo spells that envelope the screen in tornadoes of death, and experiencing the most fluid combat gaming has to offer, yields a challenge that’s far more fun than frustrating. If you’re a PS3 owner who’s been chomping at the bit for this one, or even a 360 owner craving more demon-carving action, your day has come—savor it like a fresh kill.
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meristation.com review
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gamerlimit.com review
Mission mode is playable online and has a varying degree of difficulty settings. This ensures gamers of all shapes and sizes are able to complete it. I was personally able to get into a number of lag free matches within twenty seconds time, and had a lot of fun competing for points. Any weapons, spells, costumes, or characters you unlock in the single player game are available for use in multiplayer, so you’re able to customize your play style each and every time. If you’re the anti-social type, you can always play mission mode with a competent computer ally. It’s also important to note that you can’t play online until you beat the first stage, so don’t be alarmed if you don’t see it right away.
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gamepro.com review
I also didn’t like the decision to eliminate blood from the game; it’s an M-rated title, not some E For Everyone kiddie game, so why do the enemies spray purple gas when I rip them apart limb for limb with my sword? That was a serious let-down; I want to be properly rewarded for my ninja skills, not patted on the head and given a warm glass of milk.
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cheatcc.com review
Lots of tweaks and improvements make this title shine. Everything has been slightly modified in the PS3 version to maximize its appeal. Rather than feeling like a hurried port, Ninja Gaiden Sigma 2 has been lovingly optimized for the system. For example, the game has a lengthy initial install. Rather than forcing players to watch an aging hero smoke a cigarette or read repetitive game tips, the developers have included a digital comic prologue entitled "The Vampire War" that recounts the events immediately preceding those of Sigma 2. This comic is not only an informative time-filler, it’s also quite well drawn and engaging.
gametrailers.com review
Middleware has proven to be the great equalizer in this generation of consoles. Most games look good these days, making it difficult for the usual envelope-pushers to make an impact. This is true of Team Ninja. Its proprietary engine provides for an extremely clean display that runs at an impressive frame rate, but the versatile environments share one thing in common-they’re barren. The art and animation do hold up, with dozens of fantastical creatures to slash and burn and some amazing attacks, but the violence has definitely been toned down. Blood is in short supply, yet you finish a battle and there are limbs lying all over the place. It’s a strange paradox. While not eliminated entirely, the screen tearing problems from the Xbox 360 version have been cleaned up, and overall, the PlayStation 3 version of the game is the better looking of the two. You even can shake the SixAxis controller to give the girls some jiggle, providing some comic relief during the cinemas.
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vandal.net review
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gamespot.com review
Ninja Gaiden II was great, but it wasn’t on the level of Ninja Gaiden–and in the same way, Ninja Gaiden Sigma 2 doesn’t quite reach the heights of Ninja Gaiden Sigma. But thanks to its heady new co-op missions, it comes awfully close. Forget any worries you had about diminished blood and embrace the fury that the game’s comely trio brings to the table. Taking control of one of them while slashing up fiends with a friend is a total riot, as is guiding them through their single-player levels. Ninja Gaiden Sigma 2 may not have addressed every shortcoming of its Xbox 360 predecessor, but it does a great job of making up for them with raw, unparalleled swordplay
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gameinformer.com review
Rachel, Momiji, and Ayane’s new chapters are a fun diversion from Ryu’s quest and offer a chance to experiment with different play styles and alternate bosses. It is slightly lame, however, that these environments are mostly backward versions of Ryu’s stages. The co-op mode is a large collection of plotless arena missions featuring waves of enemies and various boss compilations. Be sure to beat the main game before you delve into this mode or you won’t have any weapons or bonus characters. Unfortunately, team play is online only; otherwise you’re stuck with an AI bot.
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totalplaystation.com review
All the trimmed level excess was mashed together and re-sculpted into two new levels for the girls sprinkled in at about the 1/4 and 1/2 points throughout the 17 chapter main story. And while some bosses have been tweaked (the Daedalus armadillo boss’ death knell no longer insta-kills you, a source of unbelievable bullshit in the original release), and a few have been added, though they’re not consistently entertaining or overly creative.
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spaziogames.it review
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psfocus.nl review
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ign.com review
Strangely though, this version contains far less blood than the original Ninja Gaiden 2. It no longer sprays from hacked limbs, and only appears on the ground in small spurts. It has even been wiped from the "Game Over" screen. It’s an odd decision for a title that is still rated "Mature" and a disappointing omission if you’ve ever witnessed the original gore.
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multiplayer.it review
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gamesnation.it review
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eurogamer.net review
Checkpoints seem a little kinder in their placement, too – although this may just be the onset of Stockholm Syndrome – and beginners playing on the Acolyte setting now stand a decent chance of getting to the end of the game, albeit with a few major roadblocks along the way. And then, of course, there’s new stuff to hack to pieces, although the headline act turns out to be a bit of a bore. With her glowing eyes and blank stare, The Statue of Liberty looks deeply spooky, but limp attack patterns mean that beating up a famous landmark turns out to be a bit less exciting than you may have expected.
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