Infamous is an open-world action adventure game in which you wield electrical superpowers in a city ravaged by violence. It combines RPG elements with open-world action games and follows the story of Cole McGrath.
GenreAction Adventure
Platforms ps3
DEVELOPER Sucker Punch | PUBLISHER Codemasters | RELEASE DATE
Infamous Reviews ps3
acegamez.co.uk review
Karma adds an extra level of depth to an already rich game. Being part of a living city means that anything you do affects how people see you; do enough good and adoring fans follow you wherever you go. Alternatively, look out for only yourself and you become feared or even hated and driven out of some areas by angry mobs and law enforcement. The karma progression also dictates some of your powers; aside from the cosmetic differences (red electricity for evil players, blue for good), you have access to a few different abilities. As a benevolent hero you can make use of more accurate and non-lethal powers, while if you’re more sadistically inclined then you are given the keys to an arsenal of insanely powerful explosive powers with which to wreak havoc and destruction (laughing like a maniac all the way, of course).
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playmagazine.co review
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gamechronicles.com review
One thing I noticed during the game is that there is little progression of difficulty, or should I say the game starts off incredibly tough. Before you purchase the obvious health upgrades (or damage reducers) it is all too easy to be running down the street or climbing a building and taking bullet hits from a dozen or more rooftop snipers. You are quite literally in the midst of anarchy and for whatever reason; it’s impossible to move around unnoticed, even on the highest rooftop. And if you take the evil path, even the citizens will start to harass you, punching you or throwing rocks and cans at you as you run by.
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ztgamedomain.com review
The small stuff like healing vs. bioleeching also makes a difference, and the game tracks your behavior within a mission. For example, just because the citizens of Empire City like to get in your way doesn’t mean you can off them, and killing restrained people counts as a negative act. Some smaller choices are more sinister than others, after all bioleeching off a reaper is one thing, but when you are holding down an innocent to suck the very life force out of them as they struggle to get free, well that’s just ice cold.
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atomicgamer.com review
inFAMOUS also weaves a damn fine narrative yarn. Forget about all those licensed comic book-based games; Cole’s tale towers over those of dedicated titles starring members of Marvel’s and D.C.’s cape-and-cowl rosters. The story begins with a literal blast, wiping out much of the city and imbuing Cole with his newfound blessing (or curse). You see, karma plays a huge role in Cole’s story, and no, I’m not talking a few lame “good or evil†cutscenes or the obligatory different endings. Which path you choose to tread determines how the city’s populace reacts to you and what powers you can attain and upgrade. Act like an a-hole by, say, frying an innocent bystander because he looked at you funny, and prepare to be hated. But assist the civilians, obviously helpless and devastated by what’s happened—another nice touch—and they’ll love you, even posting signs with your mug on them.
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nzgamer.com review
Like most modern games, there’s a progression and improvement structure built in. Killing enemies or performing many other acts in the game earns you XP – unlike most XP-related games, however, you don’t use XP to level up. Instead, it’s like a form of currency – you use it to purchase upgrades to your abilities through the pause menu (abilities themselves will normally be unlocked via story progression).
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gamezone.com review
So where does that leave Cole? Well, he was affected by the explosion, but many others weren’t and now he’s gaining some interesting powers based on electricity, oh, and he can survive mind numbing falls from insane heights. Many of the people believe Cole is responsible and gangs have stepped up to fill the power vacuum that has been created. Most of the population is terrified, murder and violent crimes plague the streets, who will answer the call for help? You of course, being bestowed of super human powers you have the ability to restore law and order, to unite the common man and to fight the good fight for an oppressed Empire City.
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ign.com review
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extremegamer.ca review
The storyline behind ‘Sucker Punch Productions’ super-hero tale starts with a bang… literarily. The opening sequence featuring a massive explosion that rips apart a major section of the fictional, Empire City. Standing unharmed in the center of the blast is Cole McGrath, a messenger whose explosive parcel grants him the power to control electricity. As the government quarantines the section of the city that has been distrusted, Cole is marked as a terrorist by the inhabitants of the city as he struggles to understand the nature of his situation. Keeping the plot line as a close to reality as possible, ‘inFAMOUS’ is grounded with a morality choices throughout the game where you have to choose between becoming the saviour of the people, or a malicious villain who represents everything man has come to fear.
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consolemonster.com review
Whichever direction you choose to bring order to city, it isn’t going to be an easy one, thanks to DJ Dallas. Dallas is the voice of the city that broadcasts via the media, spreading false rumours that you were the cause of the explosion, which as you’d expect; this sets the public’s opinion of Empire City against you. If you stand still in the streets pedestrians will throw things at you or push you aside with anger and disgust. But once you start to win the public over you be witnessing nice touches, such as strangers stopping and smiling at you, to taking photos of you as you leap by them. This all gives you the impression that you are bringing justice to the city and the people in the city are appreciating your efforts.
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gaming-age.com review
Although he was just the messenger, Cole is initially believed to be the terrorist who detonated the package in the city. It’s your choice in how to proceed from there, and here’s where the twist comes in. Nearly every action you perform and choice you make in inFamous can push Cole towards being either “a good superhero”, “an infamous anti-hero” or something in the middle. The path you choose determines a lot about what happens in the game, from the powers obtained, to the story path and missions available, to how Empire City perceives Cole, and in some respect, the difficulty. Besides some black and white morality choices the game presents you with, how the game is played always influences the “Karma Meter” which displays Cole’s overall good/evil ranking. If Cole accidently harms or kills innocent bystanders or destroys parts of the city by wildly attacking with his powers, the meter slides towards infamous. If he is more methodical and accurate in how he attacks and dispatches of enemies, and purposefully avoids overly destructive actions, he moves closer to being a hero. There is another layer to these gameplay actions as well. If innocents are harmed you can still choose to heal them (which is good), or siphon their energy to replenish yours (which is evil). A similar choice is available for enemies… if they are injured but not dead, do you choose to kill them, restrain them, or steal their energy? It’s up to you.
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1up.com review
Gameplay-wise, the best way to describe InFamous’ feel is, “Sly Cooper, but with Jedi powers instead of thievery skills.” Cole moves like Sly; his basic controls feel tight and responsive, and he basically just grabs onto whatever is in front of him automatically. For the most part, the platforming is a joy, as I spent less time feeling frustrated when Cole didn’t make a particular jump or grab (it also helps that, for the most part, falls don’t hurt him), and more time trying to be efficient with him. Early on, navigation is limited to just running, jumping, and climbing; later on, Cole learns how to “grind” across power lines and trains tracks, and even gains a hovering ability. Being able to cruise along a power line, build up momentum, and then use that momentum to glide across a large gap, grab onto the windows of a tall building across said gap, and then make my way to the top, just feels good.
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gamespot.com review
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gametrailers.com review
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gamedaily.com review
Much of the fun comes from electrifying bad guys, experimenting with new attacks, climbing buildings with ease and making death-defying leaps. With three unique areas to explore and various enemies to squash, there’s plenty to do. On the downside, we didn’t care much for Cole’s gruff demeanor and his over the top buddy, Zeke, nor do we like the occasional drop in performance when too much happens on screen. That said, the attractive graphic novel cut scenes, devastating electrical attacks, a moody soundtrack and a sprawling post apocalyptic metropolis make inFAMOUS a welcome addition to the PlayStation 3 library.
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level7.nu review
No Synopsis Available
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gamesaktuell.de review
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eurogamer.pt review
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game-boyz.com review
Your main character, Cole, is the star here and he moves as good as he should. He is nicely detailed and just as nicely animated as he runs, leaps, climbs, punches, and uses his special abilities in fine fashion. I was pretty amazed how well he moves given how much you can do in this game. The first time I jumped off a high building only to land down below with my ‘Thunder Drop’ was a sight I fully enjoyed. I knew that after this scene that the game was going to be a looker, and in many ways it is.
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gameinformer.com review
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game-over.com review
A few of the usual sandbox-game pitfalls do show up in inFAMOUS, such as truly annoying escort missions and “races” across town. Some of the quest design could have used a bit more fine-tuning, particularly near the endgame when you’re supposed to be using the bullet shield.
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totalplaystation.com review
I’m not claiming it’s perfect, of course. There were instances, in fact, where the game just straight-up freaked out, sending Cole running in some mystery direction or running him into a wall. The wonkiness and the initial frustration slowly receded, though, and gave rise to one of the most liberating feelings of being able to go anywhere and (generally) jump in any direction without fear of falling and having to do it all over again. When I wanted to go up, I simply pointed at a wall and tapped X in rhythm to where Cole’s urban exploration-honed hands and feet connected. When I wanted to go down… well, that was a bit of a problem until I got a definite feel for how “grabby” things were. Leaping away from a building just to climb down it isn’t a concept that’s easily learned after years of that essentially spelling doom, but it too started to make a little sense in the game’s version of logic.
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darkstation.com review
The action in the game is massive, this is an open world sand box style game that allows you to roam around the world at your leisure and pick up missions as you go. There are main missions, side missions, and all sorts of things to keep you busy. The side missions like many sandbox style games can get repetitive but the story based missions are quite fantastic. The shear size of some of the games story missions are quite impressive, and help progressing the story. These missions range from taking out bad guys, hunting down different things, and doing all sorts of different missions. What is so impressive about Infamous is not that its revolutionary in the way its missions run but instead the emotional connection you get in this game. You really feel like your in a city that has just been devastated by a major catastrophe something that very few games have been able to do.
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