Sid Meier’s Civilization Revolution features fast-paced, pick-up-and-play action involving strategic global domination and history’s most intrepid leaders, including a highly competitive multi-player experience. The game brings the renowned Civilization franchise to consoles for the first time, delivering the vast re-playability and unmatched addictive gameplay that has become synonymous with the works of Sid Meier.
GenreTurn-Based Strategy
Platforms xbox360
DEVELOPER Firaxis Games | PUBLISHER Codemasters | RELEASE DATE
Sid Meier’s Civilization Revolution Reviews xbox360
gaming-age.com review
Animations and art were also highly praised. Cities grow visually as well as internally and units move in small ways even while remaining in the same spot, which keeps the screen somewhat animated even at rest. Everything is colorful and somewhat playful while remaining serious enough for the subject matter of world domination.
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gamingnexus.com review
The challenge of achieving those victories with each or even some of the civilizations is addictive and a lot of fun to play. Each iteration of Civilization has had that compulsive “one…more…turn!†feeling, and Civ Rev certainly keeps you in your seat.
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gamechronicles.com review
When I popped this game into my 360 it was “just to take a quick look†before I handed it off to one of my writers who “enjoys these gamesâ€. Well that “quick look†turned into a 7-hour marathon and what is likely to become an ongoing addiction as I continue to dominate the world as all 16 civilizations and continue my reign of terror online.
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gamestyle.com review
Pinned down with enemies attacking from both sides, we build as many legion armies as possible to defend against the coming hordes. In the end our efforts are futile and the only option is to make peace with the French by succumbing to their demands. We may have lost the battle, but we live to fight another day.
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gamervision.com review
Building a civilization from the ground up is a quick way to waste 4 hours of your life. The game will end either by you accomplishing one of the four types of victory, or by the game reaching the year 2100 AD. Sid Meier had said he wanted players to make it from the Stone Age to the Space Age in four hours, and he’s just about right. While I do have a problem with the game having a set amount of turns in it, the decision makes sense when you factor in the multiplayer. Since you can’t save your online progress, there has to be a definite end.
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gamespot.com review
With your first city up and running, you begin to go about the business of expanding your realm. You build warriors to defend your city and explore the surrounding area. Barbarians will threaten you early on, and destroying them will grant you gold, or perhaps a bonus unit. There are also friendly villages that will offer similar bonuses,
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teamxbox.com review
The main single-player game starts you off with the selection of your civ leader from a group of 16 well-known historical figures. These range from Caesar (Rome) or Cleopatra (Egypt), to Genghis Khan (Mongolia) or Elizabeth (England)—or you can have it randomize the civ you’re going to found. Each leader has built-in benefits, such as China’s Mao Tse-Tung, who starts with the knowledge of Writing, as well as other aids through each of the Eras.
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oxmonline.com review
The deceptively simple cycle of settling, building, and expanding forms the ruthlessly addictive core of play, and slowly turning your populace of Stone Age hut-dwellers into sophisticated marvel-builders is remarkably fulfilling. Part of what gives Civilization Revolution its opulent strategic depth, though, is that it’s so much more than just a hollow citybuilding exercise or gore-free warfare simulator. Towns produce temples and trading posts as easily as barracks, and each settlement’s workers can till the fields or research breakthroughs that unlock new buildings, units, governments, and other possibilities. You can certainly win by going on a prolonged genocidal rampage, but cultural, economic, and technological victories are at least as satisfying.
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cheatcc.com review
Players enjoy diplomatic negotiations, establish lucrative trade opportunities, create works of art that stand the test of time, and enter into combat with savage barbarians and other more civilized interlopers at the edge of their realms. There are four ways to win Civilization Revolution, all of which take a good deal of skill to pull off.
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worthplaying.com review
Civilization Revolution falls into an odd area. It is quite fun, easy to play, and while there are a few interface quirks and minor issues that bog down the game, they are minor complaints at best and do little to hinder the title’s quality. Revolution makes a great starting place for new gamers to learn the ways of Civilization while avoiding being overwhelmed by the massive amount of things present in Civilization 4. Revolution’s biggest issue is that it really does simplify things to the point where it might turn off loyal Civilization fans. Games are quicker, shorter, and on the whole, less tactical than those played on the PC. This makes it a perfect fit for console gamers, but eager Civilization fans looking for a fix might be disappointed by these changes; if they’re willing to accept a different kind of game, they’ll find lots of fun in Civilization Revolution. Newcomers will simply find a grossly addictive game that will eat hours and hours of their lives, both on- and offline.
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ztgd.com review
There are sixteen civilizations for the choosing, each with unique attributes that will give your civilization perks from start to finish (Ghandi and the Indians for example begin the game with access to all resources, the Egyptians with a World Wonder). Games that could last well through the night on the PC can now be completed in a dedicated evening, making the experience far more friendly to the uninitiate and busy initiate alike. With five difficulty settings, you can pretty much determine the length of the game, though multi-player is a reasonable variable in that equation.
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gamezone.com review
Those who had played a Civ title on the PC can tell you how the campaigns could last for weeks on end as you built your society, dealt with other nations through either diplomatic or military means and generally second-guessed each decision made. With the PS3 version, those campaigns do not last as long. That is not to say you don’t get satisfaction from the game, but things seem to happen a little quicker. Micro-managing has also been removed. That is either an advancement of the AI or Firaxis’ way of merely making the game accessible to more players who don’t wish to spend hours fiddling with every aspect of the government.
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consolemonster.com review
Combat is another important thing to victory. Whether taking a peaceful route to victory or a dominant one, you still need an army prepared to defend your cities from attack. It is extremely easy to manage your armies. 3 troops of any kind can form together to create an army. These armies can provide more defence to cities as well as stronger attacks towards enemies. As troops win more battles, they are able to earn bonuses such as extra defence when fighting on home ground, which is very useful in helping to keep your armies powerful.
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ign.com review
If you plan to make a pass at the other methods of victory, you’ll want to master the technology tree and the diplomacy screen. The first is your ticket to progress, and the second is the key to keeping your ambitious neighbors at bay until you reach the Space Age and launch a ship to Alpha Centauri; earn 20,000 gold and build the World Bank; or win a cultural victory by amassing a combination of 20 wonders, great people and converted cities. It’s always a treat to see Gandhi pop up on screen and threaten you with total annihilation, and it’s even better to realize that he can usually be bribed for the price of a government secret or two.
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gamingtrend.com review
The units do have a much more cartoony feel to them than their PC counterparts, but it works surprisingly well. The advisers are especially well done, with changing looks that match the particular age of your civilization. There is the occasional graphic glitch – such as the smoke animation missing from a rocket launch, a naval unit spawning in a landlocked lake, or a unit not activating when selected – but overall the graphics are excellent.
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extremegamer.ca review
The reason you can get this leap on your enemy is by researching new technologies. These play out in a complex tech tree that starts with the basics like Bronze Working, Alphabet, and Ceremonial Burial. From there you look upwards to other discoveries like Democracy, Construction, Feudalism and Combustion.
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gamernode.com review
There’s little doubt that the game is meant to indoctrinate those unfamiliar with the series and turn them on to it. In that regard, it does a great job because it’s very console-gamer-friendly. Unfortunately, for those who have been diehard Civ fans the game offers little in terms of innovation. And while the game can be enjoyed and understood by regular gamers, those unfamiliar with general gaming concepts might be confused by some of the vague wording on effects and advances, as there’s really no way to get the game to explain what it means in greater detail.
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1up.com review
Those two issues — parsing information and executing orders — are the core of Civ, and Revolution nails both. The more colorful and caricatured look of the cities and characters also is better suited to the television-viewing crowd, and the music and sound effects — though intermittent and poorly balanced at times — are classic Civilization elements. Megalomaniacs-in-training should feel quite comfortable here.
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thunderboltgames.com review
To PC gamers this will feel like a tutorial for the “real†thing, but for everyone else Sid Meier has breathed fresh air into the console market with a title that lets you kill and maim in a completely different way. Put down the first person shooters and instead lead your civilisation from its tiny dwellings into a global superpower with some strategic thinking instead of a trigger-happy finger.
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videogamer.com review
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gamerevolution.com review
However, whatever the notable flaws in the PS3 version, they obviously weren’t enough to keep us from playing several times on each of the difficulty levels (although some of those brutal ‘Deity’-level solo games ended pretty damned quickly). It’s decidedly a slight depth-step down (up?) from the micromanage-o-rama PC precursor, but it’s still your best current bet for couch-general strategy. If you want to be any more comfy than this while forging an empire through the chaos of human history, you’ll have to check out the admirable Nintendo DS version from the Dorito-dusted, comforter-draped folds of your Sleep-Number bed, probably in your skivvies—and frankly, if you’re gonna go that route, we don’t need to know about it.
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gamespy.com review
Civilization Revolution presents the same basic goal of conquering the planet that earned this series a place in the gaming annals. You begin with a group of settlers, found a colony surrounded by a good mix of resources, and begin cranking out troops and building up fortifications as well as commercial structures or wonders. It’s part SimCity with a bit of Command & Conquer thrown in for excitement, played out over centuries worth of in-game eras in such a way that you can shepherd your small group of settlers from the founding of their nation to its final culmination as one of the greatest societies in the world… or maybe you’ll get crushed by the Mongols in 1050 BC. You’ll guide your little people through the ages in the hopes of creating a lasting and successful civilization.
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