• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Accessibility Celebrated At Second Annual Video Game Accessibility Awards

March 14, 2022 by Alexandra Nicholson

Video game accessibility is one of the most important aspects of inclusive game design. Over the weekend, the second annual Video Game Accessibility Awards took place online. These awards focus specifically on those games that have made real positive steps in their inclusiveness and are making improvements to their accessibility settings.

Now in its second year, the Video Game Accessibility Awards were streamed live on Twitch and Youtube and were created by AbleGamers senior director Stephen Spohn and Sony Santa Monica writer Alanah Pearce. Together, they have created an awards ceremony that’s awarding categories highlight the crucial options for accessibility in games. These were developed against criteria set by AbleGamers. A whole host of famous names joined the Awards stream, including JackScepticEye, DrLupo and Ryan Reynolds, to name a few.

So which games and studios came away with the top prizes? Of all the nominated publishers, Xbox Game Studios were the most awarded, winning three awards out of their five nominations. The winners were as follows.

  • Life Is Strange: True Colors – for allowing players to skip sections they’re unable to engage with
  • Halo Infinite – this game won two awards, the first for Clear Text (enhanced and improved legibility of in-game text) and the second for Training Grounds, which provide the player with an area in which they can imporve their skills outside of the main gameplay.
  • Final Fantasy 14: Endwalker – for allowing controller remapping
  • It Takes Two – for collaborative gameplay (allowing progress in-game to be made with the assistance of another player)
  • Forza Horizon 5 – for AI assistance
  • Before Your Eyes – for cutting down on the number of inputs needed
  • Far Cry 6 – for customisable precision
  • Guardians Of The Galaxy – for providing a second method of interface to help players progress

If you missed the stream over the weekend, you can watch the Video Game Accessibility Awards in full right here.

Source

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

10 ICONIC Games That Fixed RPGs

10 ICONIC Games That Fixed RPGs

GTA6 ONLINE LEAKED? SOUNDTRACK RELEASED & MORE

GTA6 ONLINE LEAKED? SOUNDTRACK RELEASED & MORE

Control Resonant - Before You Buy

Control Resonant - Before You Buy

Witcher 3 Remastered - 10 BIGGEST Changes

Witcher 3 Remastered - 10 BIGGEST Changes

What The HELL Is Going On With Diablo 5, StarCraft & WoW?!

What The HELL Is Going On With Diablo 5, StarCraft & WoW?!

Wolverine - 10 Things The Game DOESN'T TELL YOU

Wolverine - 10 Things The Game DOESN'T TELL YOU

PC Gaming: 25 Things You Didn't Know You Could Do

PC Gaming: 25 Things You Didn't Know You Could Do

10 ICONIC Games That FIXED Open World Games

10 ICONIC Games That FIXED Open World Games

Valheim 1.0 - Before You Buy

Valheim 1.0 - Before You Buy

Category: UpdatesTag: Accessibility, Video Game Accessibility Awards

Sidebar

Recent Posts

  • Dr. Serkan Toto: Nintendo Saved The Japanese Console Game Market With The Success Of The Switch
  • Gears of War: E-Day Has Gone Gold
  • Rockstar Unveils Physical Release of GTA 6: The Album, With An Ironic 11 Variant Editions
  • Rumor: GTA 5 / GTA 6 Files Leaked, Including An Expanded Liberty City
  • “This Was A Surprise.” – Gene Park Confirms Sony Cancelled PHYSINT On Hideo Kojima Without Prior Warning

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme