2K Games has revealed the unlock times for Evolve, for when it will become playable on Steam, Xbox One, and PlayStation 4. If you want to know what time the game will unlock for your region and platform of choice, read on.
The full list of unlock times was disclosed on the game’s Steam Community page, which you can read below.
Xbox One
- North America: United States 2/10/15 5:01 AM, Canada 2/10/15 5:01 AM, Mexico 2/10/15 6:01 AM
- Western Europe: Austria 2/9/15 11:01 PM, Belgium 2/9/15 11:01 PM, Denmark 2/9/15 11:01 PM, Finland 2/9/15 10:01 PM, France 2/9/15 11:01 PM, Germany 2/9/15 11:01 PM, Ireland 2/10/15 12:01 AM, Italy 2/9/15 11:01 PM, Netherlands 2/9/15 11:01 PM, Norway 2/9/15 11:01 PM, Portugal 2/10/15 12:01 AM, Spain 2/9/15 11:01 PM, Sweden 2/9/15 11:01 PM, Switzerland 2/9/15 11:01 PM, United Kingdom 2/10/15 12:01 AM,
- Central and Eastern Europe: Czech Republic 2/9/15 11:01 PM, Greece 2/9/15 10:01 PM, Hungary 2/9/15 11:01 PM, Poland 2/9/15 11:01 PM, Russia 2/9/15 8:01 PM, Slovakia 2/9/15 11:01 PM
- Australia and New Zealand: Australia 2/9/15 1:01 PM, New Zealand 2/9/15 11:01 AM
- Latin America: Argentina 2/10/15 3:01 AM, Brazil 2/10/15 2:01 AM, Chile 2/10/15 3:01 AM, Colombia 2/10/15 5:01 AM
- Japan: Japan 3/4/15 3:01 PM
- Asia: Japan 3/4/15 3:01 PM, India 2/9/15 6:31 PM, Singapore 2/9/15 4:01 PM, South Korea 2/9/15 3:01 PM, Taiwan 2/9/15 4:01 PM
- Middle East and Africa: Israel 2/9/15 10:01 PM, Saudi Arabia 2/9/15 9:01 PM, South Africa 2/9/15 10:01 PM, Turkey 2/9/15 10:01 PM, United Arab Emirates 2/9/15 8:01 PM
PlayStation 4
- SCE Asia / SCEK: 2/9 3:00 PM UTC [Midnight JST]
- SCEA: 2/10 5:00 AM UTC [Midnight EST] for US/Canada, 2/10 6:00 AM UTC [Midnight CST] for Mexico/LATAM
- SCEE: Rollout times are TBD, but generally falls between SCE Asia / SCEK and SCEA
PC
- Zone 1 – “Asia”: Feb/09/2015 – 07:01 PST
- Zone 2 – “Europe”: Feb/09/2015 – 15:01 PST
- Zone 3 – “Americas”: Feb/09/2015 – 21:01 PST
- Zone 4 – Japan: Mar/04/2015 – 10:01 PST
Despite the game’s hype, I still feel as though the game suffers from a longevity problem—which I’ve written about how its developers at Turtle Rock and 2K Games can fix.