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Call of Duty: Advanced Warfare First Update Fixes Revealed, No New Statement On Dedicated Servers

November 10, 2014 by Ryan Parreno

Sledgehammer continues to not acknowledge the issues fans have with online game lag, but they are fixing things about the game.

Sledghammer Games have revealed the content of Call of Duty: Advanced Warfare’s first update. They also reconfirmed their earlier statement regarding dedicated servers.

You can read Sledgehammer’s statement regarding the game’s servers verbatim below.

Advanced Warfare employs game servers hosted at data centers globally on all platforms and listen servers as part of our proprietary matchmaking system. Our goal is to ensure the best possible connection and greatest gameplay experience regardless of location and time of day.

As you can see, Sledgehammer is reticent to even acknowledge any issues with servers.

Here are the changes they have promised for the coming update:

·         Prestige reset issues fixed

·         In-game chat names will be moved

·         A glitch turning weapon reloads into speed reloads will be fixed

·         A glitch involving stats accruing in leaderboards after prestiging will be fixed

·         Challenges have been adjusted to unlock camos for weapons

·         Round based game modes will be adjusted in terms of win loss ratios

·         eSports rules will be unlockable for private matches

What fixes did you want Sledgehammer to address in the base game? What should they be doing regarding lag issues with online multiplayer? Share your thoughts with us in the comments.

 

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