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Assassin’s Creed Unity: Devs Dropped 60 FPS Because It ‘Doesnt Look Real’

October 9, 2014 by Ryan Parreno

Unity’s developers made perplexing statements defending their choice to drop 60 FPS.

Assassin’s Creed Unity developers made perplexing statements defending their choice to drop 60 FPS.

World level design director Nicolas Guerin explained that they actually tried to go for 60 FPS for a long time, but ultimately decided there was little gained. He claims, much like with the Hobbit movie, it ends up looking weird, and does not look like the real thing.

Nicolas then cites Ratchet and Clank’s example and argues that the industry is dropping the standard overall. It is twice as hard to achieve compared to 30 FPS, and it does not render picture and image quality well.

Creative director Alex Amancio chimed in on 30 FPS being more cinematic. He qualifies that 60 FPS is for shooters and not action adventure games like Assassin’s Creed. In his words, it ‘feels better’ when the game is at 30 FPS.

These statements come in context of earlier statements from Ubisoft, regarding the game being 900p and 30 FPS. Ubisoft had to go out of their way to deny that they chose these benchmarks for parity between PlayStation 4 and Xbox One.

Assassin’s Creed Unity will be released on November 11 on Windows, PlayStation 4, and Xbox One.

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