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Battlefield 4: Dragon’s Teeth DLC Officially Dated, New Patch Released

July 9, 2014 by Ian Miles Cheong

A new patch has been released ahead of Dragon’s Teeth.

EA has today confirmed that the Dragon’s Teeth expansion for Battlefield 4 will be out on July 15 for Battlefield Premium members. It’ll be out two weeks later on July 29 for everyone else.

The release date confirmation comes from an official press release, after the official Origin Twitter account tweeted out the release date and promptly deleted it for reasons unknown. 

The Dragon’s Teeth expansion is set to add five new weapons, a Ballistic Shield gadget, the ChainLink game mode, ten new assignments, and the remote-controlled ground-based drone, the RAWR. 

It also sees the addition of four new maps: 

  • Lumphini Garden: Cruise with fast-moving PWC’s on the canals in the pristine park to get the upper hand.
  • Pearl Market: Wage wars within the bustling alleyways and upon the rooftops of the marketplace.
  • Propaganda: Fight among massive despotic monuments in the grey concrete battleground.
  • Sunken Dragon: Battle between modern high rises as you wreak havoc in a floating restaurant or drain the lake opening up for a frontal vehicle assault.

The game’s fifth and final expansion pack, Final Stand, will also be out in the summer. 

In addition to the upcoming DLC, DICE has released a new patch ahead of Dragon's Teeth for the game that includes various bug fixes and weapon rebalancing. Here's what's in store:

COMMANDER APP

  • Addition of VOIP for Xbox One allowing tablet players to communicate to teammates via voice [Xbox One]
  • Various bug fixes

GENERAL

  • Fix for an issue where players were able to duplicate Battle Pickups by repeatedly picking up a kit
  • Fix for an issue where field upgrades would stop working after one round when players had reached the max field upgrade level
  • Fix for a crash that could occur when a player left a round
  • Added a 15 seconds warm-up timer for all Official games
  • Fix for an issue that would cause the Squad Join (Beta) feature to loose functionality after a player has suspended the game while creating a squad, and returns to the game [Xbox One]
  • Created a user interface for tweaking the joystick dead zone on PC because the lack of it was preventing some players to use their joysticks [PC]
  • Fix for an issue that prevented players to issue squad order around capture points during the sandstorm on Gulf of Oman
  • Fix for an issue where a squad leader would kick a member from the squad, but the slot wouldn’t become available for others to join [Consoles]
  • Option added for double tap forward to sprint (when on foot)

GRAPHICAL

  • Fix for an issue where the player would get a water splash effect on the screen after crashing an EOD/MAV/SUAV into the water
  • Fix for an issue where Mantle users would receive a low frame rate when running the default Mantle multi-GPU settings [PC]

MODES

  • Added Conquest Small on Xbox One [Xbox One]
  • Added Conquest Small on PlayStation 4 [PS4]
  • Added a competitive Obliteration game mode

SERVERS

  • Server Browser support added to Squad Join (Beta) [Consoles]
  • Fix for an issue where server administrators couldn’t ban players that had clan tags
  • Fix for an issue where server administrators would be able to set password longer than the max allowed characters [Xbox One]
  • Fix for an issue that could cause the game to freeze while in the My Rental Server menu

USER INTERFACE

  • Fix for an issue where the Squad Join (Beta) feature wouldn’t display squad members presence correctly [Consoles]
  • Added total team experience points to the end of round screen for the Capture the Flag game mode
  • Added user interface options for tweaking the ADS aiming sensitivity
  • Fix for an issue where the kill card wasn’t displayed in some cases in Hardcore mode
  • Fix for an issue where an incorrect message would be displayed on the first Xbox One if a user decided to sign-in on a second Xbox One [Xbox One]
  • Dog tags are rearranged in the kill cards so the right one is not obstructed

VEHICLES

  • Removed the boost button press to turn off boost for vehicles, boost should be turned off by releasing the accelerator, this makes it consistent with soldier sprint and helps using vehicle boost easier
  • Adjusted the PWC physics so it drives/controls more nicely in all water levels
  • Option added for double tap forward to boost (when driving a vehicle)
  • Fix for an issue where the flag would occasionally float in mid-air when players got out of vehicles while carrying the flag

WEAPONS

  • Fix for an issue where a weapon would flail wildly after a player would die
  • Removed the 2nd set of shell that are visible in the speed loader when reloading the M412 revolver
  • Fix for the Hawk Shotgun missing “pump action” animation in 3rd person while crouching
  • Fix for RPG-7 rocket remaining visible in the launcher after the last shot is fired while zoomed in
  • Fixed the bipod animations for MTAR-21
  • Foregrip in 3rd person now has hand in the correct position on M416/M417
  • Fix for a broken animation when switching to AWS as main weapon  

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