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Call of Duty: Ghosts PC Patch Improves Spawns, Weapon Balancing, Anti-Cheat

June 30, 2014 by Ian Miles Cheong

A new patch for Ghosts improves the game’s spawns and rebalances some of its weapons.

The PC version of Call of Duty: Ghosts has received a new update that brings with it a host of balancing changes to the game’s guns and respawn points. It also improves many other things, including the game’s anti-cheat system to prevent cheaters from ruining the online experience. 

The release of the patch comes ahead of the new DLC pack Invasion, which adds four new maps. The pack is out on July 3 for the PC, PS3, and PS4. 

Here are the patch notes for the PC version of Ghosts in full.

Spawns

Spawn system has an improved ability to select better spawns when valid spawn locations are limited.

Weapon Balance

One shot to the body and one shot to the head is no longer a kill for ARs, SMGs and LMGs. Increases time to kill in this scenario

Anti-cheat

Overall anti-cheat improvements.

Additional Fixes

Replaced Hunted victor operations and requirements to work with Gun Game.

Fixed 60 second match timer that could occur after playing a clan public playlist match then starting a Private Match with CODeSports disabled.

Extinction

Player class is now displayed in game above players’ heads along with their gamertag.

Kastet rounds now explode at any distance.

Fixed an issue where players that exceeded 10 minutes in Chaos mode would get lulls

Fixed drill not respawning at last place picked up after falling off the map while carrying it.

Fixed Gargoyle getting stuck in the air.

Fixed issue that allowed the player to use an IMS with a propane tank to teleport outside of the map.

Challenge adjustments and fixes.

Balancing updates.

Various bug fixes to improve stability and performance.

Kills are now correctly displayed on the Player Stats comparison screens

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