• Skip to main content
  • Skip to header right navigation
  • Skip to site footer
Gameranx

Gameranx

Video Game News, Lists & Guides

  • News
  • Features
  • Platforms
    • Xbox Series X
    • PS5
    • Nintendo
  • Videos
  • Upcoming Games
  • Guides

Latest Battlefield 4 PC Patch Detailed, Fixes Second Loop Crash

December 16, 2013 by Stephen Daly

Update seeks to improve netcode and address other bugs.

DICE has released a new patch for Battlefield 4 on PC which is aimed at fixing the infamous second loop game crash bug and also the shooter's netcode. 

The patch notes for the update are as follows: 

  • Fix for a crash that would cause the game to stall, resulting in a sound loop. This should eliminate most of the problems relating to this.
  • Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for “roadkilling” opponents.
  • Fix for an issue where 4x the damage from a vehicle’s minigun would be applied to the chest when a player had the Defense specialization equipped.
  • Fix for player tags not always showing when needed to, resulting in players shooting team members.
  • Fix for graphical flickering appearing on terrain.
  • Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode.
  • Fix for a Defuse bug where none of the teams would win a round by letting the timer run out. -Fix for players getting stuck in the revive screen after being killed.
  • Fix for players getting stuck in the kill camera after being revived.
  • Fix for the game mode specific ribbons being counted twice in the multiplayer progression.
  • Made NVidia 331.82 or later driver versions mandatory for all players.
  • Disabled DirectX 11.1 on NVidia cards that have outdated drivers.
  • Fixed driver version not being properly detected on NVidia Optimus systems.
  • Fixed a minor crash that could occur when bringing up the scoreboard.
  • Fixed one of the issues related to the so-called “Netcode” (see below for details)

"We’ve addressed the so called 'Kill trading'. This refers to when two players fire at each other and, seemingly, both die at the same time. The time window where a bullet could cause damage from an already dead player is now calculated as intended, decreasing the timeframe when players with high latency could get a kill, even though they should be dead according to the server."

Battlefield 4 has been rocked by problems since the game launched in October and it's good to see that DICE is still working to fix the problems affecting the game. 

 

Share this post:

FacebookTwitterLinkedInPinterest

Recent Videos

20 Game Franchises That DIED For Dumbest Reasons

20 Game Franchises That DIED For Dumbest Reasons

10 GREEDY Games That Had a Slow DOWNFALL

10 GREEDY Games That Had a Slow DOWNFALL

10 Developers That Warned Us, But Nobody Listened

10 Developers That Warned Us, But Nobody Listened

25 UPCOMING Games We're MOST EXCITED ABOUT

25 UPCOMING Games We're MOST EXCITED ABOUT

GTA6 - NEW THINGS WE FOUND & MORE

GTA6 - NEW THINGS WE FOUND & MORE

The Legend of Zelda: Ocarina of Time Remake - Before You Buy

The Legend of Zelda: Ocarina of Time Remake - Before You Buy

Godzilla: Destroy All Monsters Melee - Before You Buy

Godzilla: Destroy All Monsters Melee - Before You Buy

20 Game of The Year Contenders of 2026

20 Game of The Year Contenders of 2026

20 Flaws GTA 6 Is Trying To Fix

20 Flaws GTA 6 Is Trying To Fix

Category: Updates

Sidebar

Recent Posts

  • Nintendo Family Accounts Will Soon Allow You To Gift Games On Switch and Switch 2
  • Rumor: GTA 6 Pre-Load Data Suggests PS5 Pro Has Additional Ray-Tracing
  • Fans Demands Sony Investigate PSN Accounts Being Sold In Black Market After CFO Lin Tao Apologizes For Cyberattacks
  • Santa Monica Studio Delays God Of War Laufey To May 2027
  • Rumor: GTA 6 Will Have PSSR and Ray Tracing On PS5 Pro

Copyright © 2026 · Gameranx · All Rights Reserved · Powered by Mai Theme