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Skyrim Level Cap and World Size Revealed

April 20, 2011

Bethesda’s Todd Howard revealed the size and scale of the upcoming Skyrim.

the elder scrolls skyrim

Bethesda has revealed that their upcoming RPG, Skyrim, would be a "1-50" game. 

Speaking to the press at Bethesda's showcase event last week, Todd Howard said that Skyrim players will level up much faster than they did in Bethesda's previous RPGs. 

"We do balance this game," he said. "The leveling is faster. Oblivion and FAllout 3, we think of them as 1-25 games. This is a 1-50."

"But what that means is we just sped it up. It's not like it's going to take you longer. There are so many perks and power really comes from the perks, we wanted to get it going faster." 

"You level faster in the beginning and then it slows down."

Howard says he expects most players to max out the game at level 50, but that the game would be mathematically capped at "somewhere in the 70," presumably for hardcore players.

Howard says that Skyrim map would be roughly the same size as Oblivion's open world. Much like the landscape in Fallout: New Vegas, the addition of mountains would "theoretically create less space but more time because you can't cut across them."

Bethesda has also increased the number of staff working on dungeons to give the game more varied locations, and they plan to develop at least 120 dungeons with 100 "points of interest" outside encounters.  

Todd Howard called the game "just too big, actually."

via eurogamer

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