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Child of Light is 10 Hours Long, As Impressive As A Triple-A Title

September 11, 2013 by Ian Miles Cheong

Child of Light is a unique prospect in a sea of similar games, argue its developers.

Child of Light was officially revealed yesterday by Ubisoft, as the publisher's love letter to JRPGs. Though it's being developed as a digital title, the game is set to offer over 10 hours of gameplay and is worth every bit as much as a full-fledged, $60 title, argue its developers. 

Speaking to OXM, the game's Creative Director Patrick Plourde talked about Child of Light's unique appeal. 

"We have the opportunity to make something creative," he began. "And technically, the risk is not to take any risks."

"You see some small games and say, you’re doing a cheap rip-off of some FPS, I’m going to play Call of Duty instead," added Plourde. "But by going off on a different angle, the more different we are, it’s like OK – this is original, and it’s entertaining, and people are looking for that."

"There’s this perception that if it’s not on a disc or it doesn’t retail for 60 dollars, it’s not worth it. And that mentality is changing. For me Child of Light is as valuable is a 60 dollar game and it’s as long, it’s a long game – more than 10 hours, easily."

Child of Light is slated for release on the PC, PS3, PS4, Wii U, Xbox 360 and Xbox One in 2014. 

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