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Steam Greenlights new batch of indies, including Deadly Premonition, A Hat In Time, Among The Sleep, Divekick

July 25, 2013 by Ryan Parreno

Approvals come a few days after Valve answers dev concerns.

Valve has just come out with their latest list of approvals on Steam Greenlight. The titles are as follows: 

A Hat in Time – Rare N64 inspired 3D collect-a-thon platformer.

Among the Sleep – first person horror adventure which has you playing a child traversing a familiar world with an uncertain atmosphere.

BROFORCE – retro inspired platformer/schmup with emphasis on two player local co-op and being developed out in South Africa

Centration – a multiplayer survival sandbox horror game set in space. This is an especially sweet victory for these developers because earlier crowdfunding attempts were unfortunately not succesful. 

Chasm – a pixelart Metroidvania style game with procedurally generated rooms.

Darkwood – a top-down survival horror with procedurally generated environments.

Deadly Premonition: The Director's Cut – probably the most prominent title in this batch. Director's Cut will have a new scenario, HD, DLC and improved controls.

Divekick – UltraDavid's fighting game reframe stripping the genre's conventions down to focus on competitive play.

Operation Black Mesa – fanmade project to port Half-Life: Opposing Force into Source.

Project Awakened – third person adventure game that allows you to create your dream character from scratch. Like Centration, it also struggled with crowdfunding efforts.

Recruits – squad based top down shooter that will have both single player and multiplayer components.

Rekoil – a multiplayer FPS with a focus on infantry-based combat.

Shelter – a third person, single player adventure that has you playing a badger mother protecting her children.

Finally, StarMade is a voxel multiplayer space shooter inspired by Minecraft.

This release comes days after Valve developer TomB responded to an impassioned letter from Six Sided Sanctuary developer poe decrying Greenlight's failure to get games approved in a timely manner as intended. TomB essentially reiterates that in spite of Greenlight's problems, it is better than their old system, and that they are definitely working on it.

First off, kudos to the developers of Centration and Project Awakened for having struck through difficult times, and congratulations to everyone listed for getting approved. As great as this news is, it is worrying that Valve still hasn't come up with better solutions to Greenlight's issues. These games, and many others awaiting approval, could have made use of approval and funding months ago. We hope Valve can get its act together sooner rather than later.

Source 1, 2

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