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Left 4 Dead 2 Update Fixes Jockey Glitch

May 24, 2013 by Ian Miles Cheong

Jockeys are no longer annoying thanks to the latest patch for Left 4 Dead 2.

Left 4 Dead Zoey

Anyone who's played hundreds of hours of the Left 4 Dead games may have nothing left for them in terms of vanilla content. To that end, Valve has opened up the floodgates to allow modders to create their own original content for the game, all of which is freely shared over the Steamworks database on Steam.

That being said, much of the content players still enjoy and experience is the vanilla content. With the vanilla content in mind, Valve has released a new patch that updates both Windows and Linux versions of the game with fixes for some previously existing exploits and bug fixes for the game's many maps. 

Here are the patch notes in full, via PCGamesN.

Windows

Changes:

  • Updated some mutations to remove instances of invalid weapons or enemies

  • Fixed Cold Stream image in Campaign select menu

  • Fixed possible insta-kill when shoving a jockey who is mid-leap

c11m2

  • Restore freezer door in co-op mode

  • Restore crane lowering sound

c9m2

  • Break some barricaded doors so survivors can reach supplies

  • Restore missing fire particle system

  • Restore color correction for both Crash Course maps

c8m1

  • Fixed survivors facing the wrong direction after intro

  • Restore alarm clock in downstairs bedroom for co-op mode

c8m4

  • Restore missing rain particle systems

c8m5

  • Restore some missing chopper pilot lines

  • Move survivors out of view during the escape sequence

Linux

General

  • Fixed possible insta-kill when shoving a jockey who is mid-leap

  • Fixed Cold Stream image in Campaign select menu

  • Remove ammo piles in Gib Fest Mutation

EMS

  • ent.GetEntityIndex()

  • ent.EyePosition()

  • ent.GiveItem( itemname ) – Give an item/weapon by name. ("health", "katana", "rifle_ak47", etc.)

  • ent.GetButtonMask() – returns a bitfield of currently pressed buttons. Recognized buttons are: IN_ATTACK, IN_ATTACK2, IN_JUMP, IN_DUCK, IN_FORWARD, IN_BACK, IN_USE, IN_MOVELEFT, IN_MOVERIGHT, IN_RELOAD

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