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BATTLETECH Delayed To Early 2018

August 14, 2017 by Jordan Coetsee

We will have a multiplayer beta soon, however.

The turn-based tactical mech fighting title, BATTLETECH will be facing a delay until early next year. Announcing via PR release, Developer Harebrained Schemes said that this will provide the company with the necessary time to deliver the type of quality experience the studio is known for.

Throughout development our Backers have been clear: ‘Don’t rush it, just make it great.’ and we have taken that advice to heart. HBS, Paradox, and our Backers all share a deeply personal attachment to this project and we are committed to delivering a game that not only meets the high expectations of our Backers and fans but introduces BattleTech to a new generation of players.

Fredrik Wester, CEO of Paradox Interactive, added:

The feedback and enthusiasm from Beta participants have shown us just how great BATTLETECH can be, and rushing development to fit a timeline would be a disservice. We believe in the Harebrained Schemes team, and want them to give the game the time and attention they need to create a turn-based game worthy of the name.

While the delay is frustrating news, there is a silver lining – we will have our hands on a multiplayer beta fairly soon:

To help eager MechCommanders pass the time, Harebrained Schemes is again updating their Backer Beta this week to include a large number of improvements including gameplay changes, AI upgrades, balance changes, and interface enhancements based on the reams of useful feedback they’ve received from their community. A subsequent update coming soon will also allow Backers to go head-to-head in PvP multiplayer allowing them to test their skills against human opponents. The Beta will last at least another month, so players interested in becoming Late Backers to gain access to the Beta should go to the official site to get in on the action.

 

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Category: UpdatesTag: BattleTech, Harebrained Schemes, Paradox Interactive

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