Lead VR Engineer Describes Adding VR to Resident Evil 7 During Development Is Like Working on Two Games

Adding VR support to Resident Evil 7 was a tough task, but the development team pulled it off.

Resident Evil 7 has been massively successful since its release, breaking records and setting new ones for future Capcom titles. The game turned out to be one of the scariest and most chilling experiences horror gamers can experience, and playing it in VR just made it all the much creepier.

In an interview with Gamasutra, Lead VR Engineer Kazuhiro Takahara discussed the difficulties Capcom and its VR development team had to overcome, describing the effort as “working on two games” simultaneously.

We ran into a variety of challenges: not being able to use prior development experience as a foundation, not being able to lean on still-camera cut-scenes, not being able to rely on old control scheme conventions. Because of this, ‘it feels like working on two games’ was a pretty common sentiment felt by the development staff.

He continued to describe playing the game in VR as a “truly immersive experience.”

“The strongest appeal was offering the user a truly immersive experience directly playing through the eyes of the protagonist Ethan Winters.”

Have you tried playing Resident Evil 7 in VR? That’s if you had the courage to complete it normally in the first place.