For Honor Will Include a Total of 12 playable Heroes; Multiplayer Modes Detailed

A lot of classes and modes to choose from.


For Honor is a blend of fast-paced hack-and-slash combat, action RPG and MMO, but it looks fascinating.

During Ubisoft’s Gamescom briefing, we finally got to know all the hero classes players are allowed to choose from. There are three main hero classes, split between The Knight, Viking and Samurai, then there is four sub-classes, each with its own playstyle.

  • Vanguards are well-balanced Heroes, with good attack, and defense capabilities and great versatility.
  • Assassins are swift and lethal characters, great duelists with very good offense
  • Heavies are the most resistant Heroes, their attacks are slow but deadly. They’re especially efficient for defending a point and annihilating AI enemies.
  • Hybrids mix elements and characteristics of other types. They are advanced characters fostering uncommon tactics

We also got to know all the multiplayer modes available in the game, ranging from direct one-on-one matches to 4v4, with different objectives and goals to achieve in order to win the battle.

  • Dominion is a 4v4 objective-based mode in which two teams of four players fight for control of the battlefield. It’s a mode that relies upon skill, communication and teamwork.
  • Brawl 2v2: Each team of two players need to kill the two enemy Heroes to win a round. Skill, awareness, cooperation and the capacity to use the environment to the player’s advantage are key components.
  • Duel 1v1 puts two Heroes face-to-face in a fight to the death. Skill is fundamental in Duel of course, but as in Brawl, players have the possibility to use the environment to their advantage.
  • Skirmish is a 4v4 Team Death Match like mode. Combat skills are key in this mode as players score points for their team by killing enemy Heroes.
  • Elimination In this 4v4 mode, the last surviving player on the battlefield wins the round for their team.

The PC version of For Honor will be developed by Blue Byte, a Ubisoft Studio, in order to ensure “a tailored and fully optimized experience on PC platforms that supports mouse and keyboard controls.”