Hidetaka Miyazaki Believes Dark Souls III’s Maps Connection “Was A Bit Weak”
“There was room for improvements, such as with the map design.”
From Software released Dark Souls III worldwide back in April, and received amazing responses overall.
However, From Software President Hidetaka Miyazaki thinks that there was still room for improvement in some aspects of the game, especially map design, since he feels that their connection to each other “was a bit weak, narrowing the level of freedom in relation to the order in which players could face the game.”
In a recent interview with GameSpot, he said that most of the issues that they didn’t have time to eliminate or fix, will be done through regular updates and adjustments.
Similar to all the other titles I’ve directed before, I think there’s a good and bad side to Dark Souls III. But, because the game still has updates, regulation adjustments, and DLCs to come, I think it’s a bit too early for me to come to a conclusion.
With that said, if we talk only in relation to portions of the game which won’t be affected by updates and add-ons, I think there was room for improvements, such as with the map design.
I believe the maps we prepared are well-suited for exploration considering that the size of the map is much larger and dimensional than before. But, I also feel that the way the maps connected to each other was a bit weak, narrowing the level of freedom in relation to the order in which players could face the game.
Also, this was the first time I decided to work in tandem with other directors. Okano and Tanimura participated as co-directors, and working with them was quite stimulating. This allowed me to have them control a number of duties, such as working on the game’s networking and balancing of the multiplayer.
In my opinion, Dark Souls III is still an amazing game, but Miyazaki always wants to deliver top quality to his fans.