Dontnod’s Vampyr Won’t “Force” You To Kill Anyone

The studio taking a similar path to Life Is Strange.


Developer Dontnod’s upcoming role-playing game, Vampyr, won’t offer you simple “black-and-white” choices.

Depending on the name, you think you’ll just go around and try to kill and suck as many people as you can, however, that isn’t actually the case. Speaking to PlayStation LifeStyle, Project leads Stéphane Beauverger and Grégory Szucs replied to a question concerning the type of choices you’ll have to take in Vampyr.

One of our favorite things about Life is Strange is that it dealt with very tricky themes, the kind that don’t often get addressed in video games. Can we expect similar things from Vampyr?

Grégory: Yeah, there are no black-and-white situations for the player: only gray and morally ambiguous, and it will be up to the player to rationalize (their decisions).

Stéphane: Each player will decide with his own attitude toward life about what (makes) someone good or someone bad. You will not be forced to kill, but everything in the game will incite you to do so, because you gain many more experience points when you kill someone.

Vampyr releases in 2017 for PS4, Xbox One and PC.