Horizon Zero Dawn Allows You To Create Quests; Main Story Builds To A Slam-Bang Climax
This game is turning out pretty well.
Guerrilla Games’ Horizon Zero Dawn is one of the promising PS4-exclusive this year, and the studio just revealed some extra details about the game and its quest system.
Horizon Zero Dawn had a relatively strong showing at E3 2016, and at the game’s presentation, Kotaku writer Patrick Klepek noticed a “Create a Job” option when you go into your inventory, and when he asked the developers about it, they said that it’s possible for you to create a quest with that specific resource offered to you as a reward. This mechanic helps eliminate one of the most common problems with open world games, and that’s the need of hours upon hours of grinding just to get that specific resource.
In addition to that, in a recent interview with VentureBeat, Guerrilla Games’ John Gonzalez talked about the game’s quests and story.
“There is a central quest, which is Aloy’s tale, but there are also — each tribe you’ll encounter will have a story arc you can engage with. There are also side quests throughout the world, people you’ll meet that have self-contained stories. After the opening of the game, where we tutorialize and set up the character and the world, we turn you loose and there’s really nothing keeping you from going anywhere you want. You can pick up side quests and meet people and do things in any order you want. But there is a very crafted main story to engage with, and that builds to a kind of slam-bang climax.”
Horizon Zero Dawn releases on February 28, 2017 exclusively on PS4.