Spider-Man Dev Reveals The Biggest Obstacle During Game’s Development
Spider-Man isn’t an easy game to make.
Developing a superhero video game is never easy, with all its hardcore fans judging the developer for the smallest details in its universe. Insomniac Games are prepared to tackle Spider-Man’s universe, however, developing a game like this will definitely has its obstacles. From choosing the main characters to feature in the game and picking from over 60 different suits to finding a way to perfectly imitate Spider-Man’s web-slinging movements and combat style.
Creative Director Bryan Intihar was featured in GamesTM issue 203, where he discussed the most difficult obstacle the development team had to face, and that’s accurately showcasing Spider-Man’s traversal movement and combat. He revealed how they went out and got help from stunt people around the Los Angeles area to perform and help them with motion capture.
While we had Feral Rites in development around the same time as Spider-Man, we didn’t have a ton of experience making a third-person brawler where you’re using melee and other devices in combat at Insomniac.
You look at Ratchet, you look at Resistance and you look at Sunset Overdrive…We’re a big shooter company and we’re really well known for our creative weapons. It definitely was a little bit of a learning curve. We asked ourselves really early on, ‘well, what can Spider-Man do that others can’t?’ and then the world improvisation started to come up a lot.
You know, it’s hard to get someone to actually swing kick in real life. But the benefits of living in Los Angeles is that we have a lot of great stunt people who live here, and we’ve had people who have done many amazing superhero things, and it’s amazing to see what they can do when they’re just flipping around. So it’s actually a combination of both.
We went heavy on web usage. Whether it’s the quick, rapid-fire webs or looking for things in the environment that you can grab and pull. When the gadgets and suit powers really started to get implemented – when we got him up in the air – that’s when it really felt like a Spider-Man experience met an Insomniac game to me.
The combat team at Insomniac worked their butts off to get this right. It was extremely hard; it was, in terms of overall development, definitely one of our greatest challenges.
Spider-Man releases early 2018 exclusively for the PS4. In another recent interview, Intihar talked more about New York City and how the development team treated the city “like a character,” with citizens responding to recent events and gossiping about Spider-Man’s latest heroics.
[Source: GamesTM Magazine via WCCFTech]