System Shock Remake Development Back in the Right Track Following Recent Hiatus
Nightdive Studios finally gets things straight with System Shock Remake’s development.
Earlier this year in February, Nightdive Studios issued a statement regarding System Shock Remake’s development status and apologised to their fans for steering away from their initial vision and officially announcing the development is in “hiatus.”
Luckily for System Shock fans, the studio provided another development update through their Kickstarter page, and everything is now back to normal. CEO Stephen Kick clarified some of the major changes that happened within the studio, including laying off a number of employees to have a more “concentrated team.” This allowed Nightdive Studios to return back to their original vision and hopefully deliver System Shock Remake the way they planned it to be.
We had a brief respite, and took the time necessary to make some tough decisions which included saying goodbye to some of the developers that you’ve come to know through past updates. What we’re left with is a concentrated team that consists of the original developers who worked on the Unity demo. With that said, let’s take a look at the work we’re doing.
So what does this mean?
It means we’ve gone back to the original vision we shared with you at the start of our Kickstarter campaign – this time with more reliable performance and higher fidelity visuals thanks to the Unreal Engine.
Are we starting over, is this all that’s done?
No, we’re not starting over. We have been able to re-use the majority of work we’ve done over the past year and we’re making significant progress in a very short amount of time. With that said we’ll be inviting our highest tier backers to privately test the game beginning in September at which point we estimate that the game will be fully playable, from start to finish. The majority of the art won’t be finished, but we’ll be ready to start high-level testing.
What else is changing?
Along with the return to the previous art style and overall direction, the audio department is also re-re-re-examining their priorities, and drawing new conclusions.
We hope everything goes well from here on out for Nightdive Studios and System Shock fans.