Eidos-Montréal Updates Vision Statement; Shows New Studio’s Desire to Focus More on “Online Experiences”

Eidos-Montréal’s updates their vision statement to show more future emphasis will be put into online experiences.

Eidos-Montréal is one of the top developers in the gaming industry, and their recent update to their vision statement is definitely interesting.

Eidos-Montréal’s most famous franchises are Deus Ex and the new Tomb Raider. The updated vision statement from Studio Head David Anfossi reflects the new studio’s direction towards emphasizing online experiences in the studio’s future titles.

At Eidos-Montréal, we’re constantly working towards creating innovative and exciting experiences for gamers everywhere. In turn, we are placing an added emphasis on the online experiences in our games, striving to continually provide players with content that is memorable and impactful.

Through the inherent interactivity of online play, our universes will have the chance to thrive both now and into the future. To achieve this, we are building the teams and tools capable of supporting our ambitions. We hope you will join us on this journey!

Director of Online Technology Sébastien Bessette discussed Eidos-Montréal’s strategy to promote “iterative game creation process.” He continued to discuss the company’s structuring the DAWN engine, “to interface with modern online solutions.”

On the tech side, we’re working to empower our content creators and promote an iterative game creation process.  To achieve this, we’ve created an engineering strategy that greatly encourages communication between team members, allowing us to efficiently design, implement, and test our game architecture.

We’re also structuring the DAWN engine, our proprietary technology, to interface with modern online solutions, which gives us the ability to take advantage of existing technologies.  All of these efforts unify our teams towards one single goal, that being to deliver the best online gaming experience to our players.

What do you think of Eidos-Montréal’s new direction? Will this benefit or harm the studio’s future titles?