Sony Santa Monica Head Reveals Thoughts Regarding Latest God of War Trailer
Sony Santa Monica Head described God of War’s latest gameplay trailer as a “smidgeon” of what players should expect.
Sony’s Paris Games Week 2017 press conference featured a lot of exciting moments, but perhaps the most exciting was God of War’s new gameplay trailer.
The 2-minute gameplay trailer showcased a glimpse of how fluid and action-packed fighting sequences in the upcoming God of War title will be. Sony Santa Monica Head Shannon Studstill shared his opinion on Sony’s PlayStation Blog, describing what players got to witness in the trailer as a “sliver of the unflinching, intense, brutal, and often empowering new combat in God of War.”
What you witnessed in God of War’s new Paris Games Week trailer is a smidgeon – a sliver – of the unflinching, intense, brutal, and often empowering new combat in God of War. Every time I pick up the controller to play, I feel like I have Kratos’ Leviathan Axe in my hand (I avoid using it as a projectile though), and can hear Atreus’ arrows whizzing by (not to mention his witty motivational banter). The impact of every attack you connect feels like it has a titanic ton of energized force behind it, and the strategic decisions you’ll be forced to make mid-combat are your keys to survival.
Intensity, strategy, and an emotional combat connection between father and son is what Cory and all the creative leads want people to feel when seeing this Draugr encounter in the Huldra Mine. When Kratos launches his Axe at a Heavy Draugr to vault him back a step, Atreus comes in with an acrobatic flying double kick, sending him like a ping pong ball right back into the brick wall that is Kratos’ bare fists. That combat moment in the middle of mayhem is a perfect example of how Kratos and Atreus can take down their enemies together.
With Atreus at your side you have the strongest support next to Kratos’ primary weapon and bare fists you’ve ever experienced in a God of War game. The team worked diligently to ensure Atreus’ actions vary from long range arrow stuns, to enemy strangleholds, to acrobatic tag-team maneuvers that will help Kratos take down any enemy, any size, and any amount.
I’m still barely scratching the surface here on our new combat system that we’ve been laboring on tirelessly, and can’t wait to show you more as we head into early 2018.
God of War releases exclusively for PS4 in 2018.