Injustice 2 Update 1.07 Brings Tons of Gameplay and General Fixes

Injustice 2 update brings Tournament Shaders and numerous fixes.

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WB Games and NetherRealm Studios recently dropped update 1.07 for Injustice 2.

The update is reported to be between 1GB and 1.2GB depending on platform. The update features tons of general gameplay and specific stage fixes, but the main highlight was the addition of Tournament Shader. Players can gain access to the Tournament Shader for 5,000 Source Crystals per character, where “a portion of the proceeds will go to support Injustice 2 tournaments and community events.” Here is everything update 1.07 brings:

General Gameplay Fixes

  • General stability improvements
  • Many move list corrections
  • Fixed some currency/mother box exploits
  • Many improvements to the stability of King of the Hill
  • Improvements to AI logic
  • Attacks that collide with a Roll Escape’s invulnerability now act as if they have missed (previously this acted as a block)
  • Flip Stance button can no longer activate a roll when you are knocked down
  • Medium Attack and Heavy Attack can no longer activate a roll when you are knocked down with Button Shortcuts On in controller settings
  • Fixed a one frame window in which diagonals could be used for specials when performing a cancel or wakeup attack with Input Shortcuts set to Off
  • Holding directions no longer stores that direction in the buffer for dashing with Alternate Controls set to On
  • Fixed some rare occurrences of a match extension that would not cause both players to be reset to neutral
  • Fix for a one frame window that could cause a dash in the wrong direction if the opponent has just performed a teleport
  • Fixed issues with visual effects not disappearing correctly after being evaded by a projectile immune move
  • Fixed bug causing some non-projectile attacks being able to be avoided by projectile immune moves in rare circumstances
  • Improved hotfix data application to apply right after boot when available
  • There is now an Overflow Warning which notifies the player when their overflow is full
  • Added icons to show when playing with Competitive  Mode On or in Tournament Mode to the gameplay HUD
  • Improved display of Daily Challenges in the Main Menu

The following changes previously disabled in Competitive/Tournament mode are now enabled for all modes:

  • Atrocitus – additional damage added after Napalm Vomit attacks inside of a combo will now use the correct combo damage scaling
  • Bane – Mercenary’s Elbow when meter-burned will no longer do unscaled damage
  • Black Adam – Adjusted Air Boot Stomp ability to be able to cross up when an opponent was in the corner
  • Brainiac – If a Beta Strike Character Power is active when a throw escape occurs, it is destroyed
  • Captain Cold – No longer continues to gain Character Power meter if transitioned while holding Cyclotron Charge
  • Superman – Air Heat Vision follow up from Rising Grab is now a hard knockdown to prevent it from being punishable on hit in certain circumstances

Stage Specific Fixes

  • Batcave – Fixed rare issue where players could use the chain swing interaction to move outside the boundaries of the stage
  • Brainiac Ship – Drone interaction respawn timer is now 4 seconds (from 2)
  • Fortress of Solitude – Wall punch interaction cooldown is now 4 seconds (from 3)
  • Metropolis – Fixed bug that could cause the camera to move away from the fighters when valve interaction was used
  • Kahndaq – Wall punch interaction cooldown is now 4 seconds (from 3)
  • Red Sun Prison – Drone summon interaction cooldown is now 4 seconds (from 2)

Who is your favourite character to play as so far in Injustice 2?