God of War Director Reveals Interesting Story Details; Explorers Will Be Rewarded for Their Curiousity

Players who decide to explore outside of the game’s linear path will be rewarded.

Amongst all these announcements, let’s not forget we are getting a new chapter in the God of War saga early next year. Even though we didn’t get to see much new about the game during this year’s E3, God of War Director Cory Barlog gave a lengthy interview to Game Informer where he discussed the period where Kratos was wandering alone and away from Greece.

The period of time from when he sort of walked away from Greece and kind of wandered – there’s a period of time in which this guy wandered alone. Because he has this monster inside him, and I think at that time – at the end of God of War III – there was the kernel of the idea that everything he’s done hasn’t worked out too well for him. He needed to take stock. I think he really believes that getting away from people is going to help him center, but you can’t get away from everything. There’s a period of time where, honestly, he’s trying to figure out how to control the monster. I think that’s a struggle that even during the game, he has. And it’s something he’s going to need to teach his kid, as well… But where he’s at now, he had to go through that isolation and separation in order to find a period in his life where he can actually change.

He continued to discuss God of War’s semi open-world nature, where players explore their whereabouts depending on their curiosity and their curiosity will be rewarded for sure.

We’re really encouraging the player to say, ‘Hey, what’s that over there? I’d like to go check it out.’ We’re not forcing them. We don’t force you to go find something, but when you do, you are rewarded. You are rewarded with things like, ‘Wow, there’s an entire level over here!’ And I think that sense of discovery is so important. Linearity can drive you through this fantastic story – you’re always going to be driven forward by the development and arc of the characters – but at any given point in this game, you can pull the lever on the bus and stop to look around, and then get back on the bus and keep going. Seamlessly integrating that, making it feel like it’s not a chore and you’re rewarded for it, that’s the big trick of this game. That’s the big play, to make it feel like you’re not just going down a hallway. To always feel like there’s a ‘why’.

God of War releases in early 2018 exclusively for the PS4.