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The Bureau: XCOM Declassified – pc

The Bureau: XCOM Declassified is now available in North America and will be available internationally on August 23, 2013 for the Xbox 360 games and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Windows PC. The Bureau is a daringly different blend of the strategy and action genres, resulting in a challenging tactical shooter that’s refreshingly deep, original, and according to Game Informer, “worthy of t

7.0

The Bureau: XCOM Declassified is now available in North America and will be available internationally on August 23, 2013 for the Xbox 360 games and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Windows PC. The Bureau is a daringly different blend of the strategy and action genres, resulting in a challenging tactical shooter that’s refreshingly deep, original, and according to Game Informer, “worthy of the XCOM name.
GenreAction
Platforms
pc


DEVELOPER 2K Marin | PUBLISHER Codemasters | RELEASE DATE


The Bureau: XCOM Declassified Reviews pc


7.0

everyeye.it review
No Synopsis Available
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7.0

eurogamer.it review
No Synopsis Available
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7.0

insidegamer.nl review
No Synopsis Available
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7.0

vandal.net review
No Synopsis Available
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7.0

joystiq.com review
I really have no clue if they actually proof read the story from start to finish themselves. The decisions characters make in this game make ABSOLUTELY no sense and there is no way to affect them in any way! It is impossible to describe it without spoiling the story itself, so I will not, but man are those decisions infuriating sometimes. A literally went "wtf, why the f are you doing that u moron!". And that type of behavior is encountered not just once or twice, but at every major story twist, I sh*t you not!
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7.0

gamestar.de review
No Synopsis Available
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7.0

ausgamers.com review
This all keeps the fights fresh and fun, even when the game design stops explicitly mixing things up itself. Although there are quite a few different kinds of enemy, new enemies stop getting introduced about midway through, instead appearing in larger numbers or in stronger forms. You’ll take down the same enemies many times over, and towards the end the game decides to just straight-up bombard you. Playing on the second hardest difficulty and finishing every single subquest, the game took me about 13 hours to finish. It would have taken less time had some of the checkpoints been more forgiving – the game doesn’t always save between waves in a vicious section, which can mean dying after ten minutes of battle and needing to replay the whole section again sometimes.
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7.0

gamer.nl review
No Synopsis Available
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7.0

gameinformer.com review
As it winds towards completion, the plot jumps the rails more than once. I lost touch with what was going on, but eventually I was charmed by the pure insanity on display. Even as the story wears out its welcome, some gonzo story points and exciting choices reinvigorate the final act. I wish more of the game was characterized by the dramatic decisions found in the final hours. The Bureau tries to be many things, and succeeds only moderately at most of them. Even so, I’m happy this long-in-gestation project has finally seen the light of day.
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7.0

destructoid.com review
The Bureau: XCOM Declassified desperately wants to be liked, but by failing to satisfy in any direction, all it succeeds in being is a disappointment. It wants to be a strategy game without being a strategy game, it wants to be a shooter without being a shooter, and it wants to be XCOM without being XCOM. As such, it is nothing. It’s an inconsequential waste of time that does nothing for anybody, and saying that makes me feel guilty because its cloying pleas to not be hated are worthy of pity.
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7.0

gamesradar.com review
There are plenty of good ideas in The Bureau: XCOM Declassified–the story takes a few interesting turns, and the gameplay slowly evolves into a fun, complex shooter that rewards strategic play. It never does these things at the same time, though. You’ll find that you are either interested in the compelling story but bored with the lackluster gameplay, or enamored with the thrilling gameplay and tired of the muddled story. Most of the pieces for an interesting, compelling experience are there, but they simply never come together to create a memorable affair.
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7.0

edge-online.com review
The Bureau’s focus on squad management and abilities gives it a rhythm distinct from other thirdperson, cover-based shooters, and combat provides a solid, often intense and engaging core on which to hang 2K Marin’s terrifically well realised ’60s America. It’s a slick slice of B-movie alien blasting, in short, but we’re glad it’s standing alongside a more authentic take on XCOM rather than wearing its visage but not quite acting the same.
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7.0

eurogamer.de review
No Synopsis Available
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7.0

thunderboltgames.com review
That The Bureau is as enjoyable as it is despite its troubled and uncertain development is somewhat of a triumph. But that uncertainty still clogs up the experience with a disappointing lack of identity, pulling from games of a similar ilk and taking a half-measured approach to the aspects it takes from its strategic predecessors. There’s a good game here and it’s certainly the contemporary title 2K was looking for, but it’s Firaxis’ “outdated” effort that comes out on top if you want a modern taste of XCOM.
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7.0

actiontrip.com review
No Synopsis Available
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